28 lines
1.1 KiB
Markdown
28 lines
1.1 KiB
Markdown
# Trigger Event Always
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Menu Path : **GPU Event > Trigger Event Always**
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The **Trigger Event Always** Block triggers the continual creation of a specified number of particles each frame via a [GPU Event](Context-GPUEvent.md). Trigger blocks always execute at the end of Update, regardless of where the block is on the [blackboard](Blackboard.md).
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You can also use the Trigger block with various conditions to create more complex spawning behavior. For example:
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## Block compatibility
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This Block is compatible with the following Contexts:
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- [Update](Context-Update.md)
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## Block properties
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| **Input** | **Type** | **Description** |
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| --------- | -------- | ------------------------------------------------------- |
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| **Count** | Uint | The number of GPU Event particles to spawn every frame. |
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| **Output** | **Type** | **Description** |
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| ---------- | -------------------------------- | ------------------------- |
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| **Evt** | [GPU Event](Context-GPUEvent.md) | The GPU Event to trigger. |
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