# Trigger Event Always Menu Path : **GPU Event > Trigger Event Always** The **Trigger Event Always** Block triggers the continual creation of a specified number of particles each frame via a [GPU Event](Context-GPUEvent.md). Trigger blocks always execute at the end of Update, regardless of where the block is on the [blackboard](Blackboard.md). You can also use the Trigger block with various conditions to create more complex spawning behavior. For example: ![](Images/Block-TriggerEventAlwaysExample.png) ## Block compatibility This Block is compatible with the following Contexts: - [Update](Context-Update.md) ## Block properties | **Input** | **Type** | **Description** | | --------- | -------- | ------------------------------------------------------- | | **Count** | Uint | The number of GPU Event particles to spawn every frame. | | **Output** | **Type** | **Description** | | ---------- | -------------------------------- | ------------------------- | | **Evt** | [GPU Event](Context-GPUEvent.md) | The GPU Event to trigger. |