9.7 KiB
9.7 KiB
- High Definition Render Pipeline
- Requirements
- What's new
- Features
- Getting started
- Upgrading HDRP between Unity Versions
- Volume Framework
- Volumes
- Volume Profiles
- Volume Overrides
- Volume Overrides List
- Exposure
- Fog
- Lighting
- Material
- Post-processing
- Shadowing
- Sky
- Visual Environment
- Render Pipeline Settings
- Materials
- Alpha Clipping
- Ambient Occlusion
- Displacement Mode
- Double Sided
- Geometric Specular Anti-aliasing
- Mask Map and Detail Map
- Material Type
- Renderer and Material Priority
- Decal
- Surface Type
- Subsurface Scattering
- Shader List
- 3DSMaxPhysicalMaterial
- ArnoldStandardSurface
- Autodesk Interactive
- AxF Shader
- Decal Shader
- Cotton/Wool Shader
- Eye Shader
- Hair Shader
- Layered Lit Shader
- Layered Lit Tessellation Shader
- Lit Tessellation Shader
- Lit Shader
- Silk Shader
- Terrain Lit Shader
- Unlit Shader
- Master Stacks in HDRP
- Shader Graph Nodes
- Lighting
- Camera
- Post-processing
- Effect Execution Order
- Effect List
- Authoring Lookup Textures
- Propagating NaNs
- UI
- Ray Tracing
- Getting Started with Ray Tracing
- Effects and Volume Overrides
- Shader Graph Keywords
- Ray Tracing and Animations
- Debugging
- Components
- Tools
- Debugging
- Virtual Reality
- Consoles
- Customizing HDRP
- Camera-relative Rendering
- Creating a Custom Sky
- Creating a Custom Post-Process Effect
- Custom Pass
- Custom Material Inspector
- Creating and Editing Lights at Runtime
- Creating a Decal Projector at Runtime
- Adjusting Emissive Intensity at Runtime
- Editing Frame Settings at Runtime
- Editing Volumes at Runtime
- Render Graph
- HDRP Glossary
- Known Issues and How To Fix Them