* [High Definition Render Pipeline](index.md) * [Requirements](System-Requirements.md) * [What's new](whats-new.md) * [10 / Unity 2020.2](whats-new-10.md) * [11 / Unity 2021.1](whats-new-11.md) * Features * [Features List](HDRP-Features.md) * [Comparison with the Built-in Render Pipeline](Feature-Comparison.md) * Getting started * [Getting Started with HDRP](Getting-started-with-HDRP.md) * [Upgrading to HDRP](Upgrading-To-HDRP.md) * [Render Pipeline Wizard](Render-Pipeline-Wizard.md) * [Forward and Deferred Rendering](Forward-And-Deferred-Rendering.md) * [Exposing More Options](More-Options.md) * [Sample Content](HDRP-Sample-Content.md) * [Sample project](HDRP-Sample-Projects.md) * [Menu Items](Menu-Items.md) * Upgrading HDRP between Unity Versions * [Material Upgrade](Material-Upgrade.md) * [5.x to 6.x](Upgrading-from-2019.1-to-2019.2.md) * [6.x to 7.x](Upgrading-from-2019.2-to-2019.3.md) * [7.x to 8.x](Upgrading-from-2019.3-to-2020.1.md) * [8.x to 9.x-preview/10.x](Upgrading-from-2020.1-to-2020.2.md) * Volume Framework * [Volumes](Volumes.md) * [Volume Profiles](Volume-Profile.md) * [Volume Overrides](Volume-Components.md) * Volume Overrides List * [Exposure](Override-Exposure.md) * [Fog](Override-Fog.md) * Lighting * [Ambient Occlusion](Override-Ambient-Occlusion.md) * [Indirect Lighting Controller](Override-Indirect-Lighting-Controller.md) * [Screen Space Global Illumination](Override-Screen-Space-GI.md) * [Screen Space Reflection](Override-Screen-Space-Reflection.md) * [Screen Space Refraction](Override-Screen-Space-Refraction.md) * Material * [Diffusion Profile](Override-Diffusion-Profile.md) * Post-processing * [Bloom](Post-Processing-Bloom.md) * [Channel Mixer](Post-Processing-Channel-Mixer.md) * [Chromatic Aberration](Post-Processing-Chromatic-Aberration.md) * [Color Adjustments](Post-Processing-Color-Adjustments.md) * [Color Curves](Post-Processing-Color-Curves.md) * [Depth of Field](Post-Processing-Depth-of-Field.md) * [Film Grain](Post-Processing-Film-Grain.md) * [Lens Distortion](Post-Processing-Lens-Distortion.md) * [Lift, Gamma, Gain](Post-Processing-Lift-Gamma-Gain.md) * [Motion Blur](Post-Processing-Motion-Blur.md) * [Panini Projection](Post-Processing-Panini-Projection.md) * [Shadows, Midtones, Highlights](Post-Processing-Shadows-Midtones-Highlights.md) * [Split Toning](Post-Processing-Split-Toning.md) * [Tonemapping](Post-Processing-Tonemapping.md) * [Vignette](Post-Processing-Vignette.md) * [White Balance](Post-Processing-White-Balance.md) * Shadowing * [Contact Shadows](Override-Contact-Shadows.md) * [Micro Shadows](Override-Micro-Shadows.md) * [Shadows](Override-Shadows.md) * Sky * [Gradient Sky](Override-Gradient-Sky.md) * [HDRI Sky](Override-HDRI-Sky.md) * [Physically Based Sky](Override-Physically-Based-Sky.md) * [Procedural Sky](Override-Procedural-Sky.md) * [Visual Environment](Override-Visual-Environment.md) * Render Pipeline Settings * [HDRP Asset](HDRP-Asset.md) * [Frame Settings](Frame-Settings.md) * [Default Settings](Default-Settings-Window.md) * [HDRP Config Package](HDRP-Config-Package.md) * [Scalability](Scalability-Manual.md) * Materials * [Alpha Clipping](Alpha-Clipping.md) * [Ambient Occlusion](Ambient-Occlusion.md) * [Displacement Mode](Displacement-Mode.md) * [Double Sided](Double-Sided.md) * [Geometric Specular Anti-aliasing](Geometric-Specular-Anti-Aliasing.md) * [Mask Map and Detail Map](Mask-Map-and-Detail-Map.md) * [Material Type](Material-Type.md) * [Renderer and Material Priority](Renderer-And-Material-Priority.md) * [Decal](Decal.md) * [Surface Type](Surface-Type.md) * Subsurface Scattering * [Subsurface Scattering Materials](Subsurface-Scattering.md) * [Diffusion Profile](Diffusion-Profile.md) * Shader List * 3DSMaxPhysicalMaterial * [PhysicalMaterial3DsMax](3ds-physical-shader) * ArnoldStandardSurface * [ArnoldStandardSurface](arnold-standard-surface-shader) * Autodesk Interactive * [Autodesk Interactive Shader](Autodesk-Interactive-Shader.md) * [Autodesk Interactive Masked Shader](Autodesk-Interactive-Shader-Masked.md) * [Autodesk Interactive Transparent Shader](Autodesk-Interactive-Shader-Transparent.md) * [AxF Shader](AxF-Shader.md) * [Decal Shader](Decal-Shader.md) * [Cotton/Wool Shader](cotton-wool-shader.md) * [Eye Shader](eye-shader.md) * [Hair Shader](hair-shader.md) * [Layered Lit Shader](Layered-Lit-Shader.md) * [Layered Lit Tessellation Shader](layered-lit-tessellation-shader.md) * [Lit Tessellation Shader](Lit-Tessellation-Shader.md) * [Lit Shader](Lit-Shader.md) * [Silk Shader](silk-shader.md) * [Terrain Lit Shader](Terrain-Lit-Shader.md) * [Unlit Shader](Unlit-Shader.md) * [Master Stacks in HDRP](master-stack-hdrp.md) * [Contexts and Blocks](ss-contexts-and-blocks.md) * [Vertex](ss-context-vertex.md) * [Fragment](ss-context-fragment.md) * [Decal Master Stack](master-stack-decal.md) * [Eye Master Stack](master-stack-eye.md) * [Fabric Master Stack](master-stack-fabric.md) * [Hair Master Stack](master-stack-hair.md) * [Lit Master Stack](master-stack-lit.md) * [StackLit Master Stack](master-stack-stacklit.md) * [Unlit Master Stack](master-stack-unlit.md) * [Shader Graph Nodes](Shader-Graph-Nodes.md) * Lighting * [Reflection in HDRP](Reflection-in-HDRP.md) * [Refraction in HDRP](Refraction-in-HDRP.md) * [Reflection Probes](Reflection-Probes-Intro.md) * [Using Reflection Probes](Reflection-Probe-Usage.md) * Components * [Reflection Probe](Reflection-Probe.md) * [Planar Reflection Probe](Planar-Reflection-Probe.md) * [Reflection Proxy Volume](Reflection-Proxy-Volume.md) * [Light](Light-Component.md) * [Environment Lighting](Environment-Lighting.md) * [Atmospheric Scattering](Atmospheric-Scattering.md) * [Density Volume](Density-Volume.md) * [Light Layers](Light-Layers.md) * [Shadows](Shadows-in-HDRP.md) * [Shadowmasks](Lighting-Mode-Shadowmask.md) * [Volumetric Lighting](Volumetric-Lighting.md) * [Physical Light Units and Intensities](Physical-Light-Units.md) * IES * [IES Profile](IES-Profile.md) * [IES Importer](IES-Importer.md) * Camera * [HD Camera](HDRP-Camera.md) * [Scene View Camera](Scene-View-Camera.md) * [Dynamic Resolution](Dynamic-Resolution.md) * [Motion Vectors](Motion-Vectors.md) * [Anti-Aliasing](Anti-Aliasing.md) * [Alpha Output](Alpha-Output.md) * [Arbitrary Output Variables](AOVs.md) * [Multiframe Rendering and Accumulation](Accumulation.md) * [Post-processing](Post-Processing-Main.md) * [Effect Execution Order](Post-Processing-Execution-Order.md) * [Effect List](post-processing-effect-list.md) * Authoring Lookup Textures * [Overview](Authoring-LUTs.md) * [Authoring in Adobe Photoshop](LUT-Authoring-Photoshop.md) * [Authoring in DaVinci Resolve](LUT-Authoring-Resolve.md) * [Propagating NaNs](Post-Processing-Propagating-NaNs.md) * UI * [UI Best Pratices](UI-Best-Practices.md) * Ray Tracing * [Getting Started with Ray Tracing](Ray-Tracing-Getting-Started.md) * Effects and Volume Overrides * [Ray-Traced Ambient Occlusion](Ray-Traced-Ambient-Occlusion.md) * [Ray-Traced Contact Shadows](Ray-Traced-Contact-Shadows.md) * [Ray-Traced Global Illumination](Ray-Traced-Global-Illumination.md) * [Ray-Traced Reflections](Ray-Traced-Reflections.md) * [Ray-Traced Shadows](Ray-Traced-Shadows.md) * [Ray-Traced Subsurface Scattering](Ray-Traced-Subsurface-Scattering.md) * [Ray Tracing Settings](Ray-Tracing-Settings.md) * [Light Cluster](Ray-Tracing-Light-Cluster.md) * [Path Tracing](Ray-Tracing-Path-Tracing.md) * [Recursive Rendering](Ray-Tracing-Recursive-Rendering.md) * Shader Graph Keywords * [Raytracing Quality](SGNode-Raytracing-Quality.md) * [Ray Tracing and Animations](Ray-Tracing-Animations.md) * Debugging * [Debugging Ray-Traced Effects](Ray-Tracing-Debug.md) * Components * [Decal Projector](Decal-Projector.md) * Tools * [Look Dev](Look-Dev.md) * [Compositor](Compositor-Main.md) * [User Guide](Compositor-User-Guide.md) * [User Options](Compositor-User-Options.md) * Debugging * [MatCap](MatCap.md) * [Render Pipeline Debug Window](Render-Pipeline-Debug-Window.md) * Virtual Reality * [VR Overview](VR-Overview.md) * Consoles * [Building For Consoles](Building-For-Consoles.md) * Customizing HDRP * [Camera-relative Rendering](Camera-Relative-Rendering.md) * [Creating a Custom Sky](Creating-a-Custom-Sky.md) * [Creating a Custom Post-Process Effect](Custom-Post-Process.md) * [Custom Pass](Custom-Pass.md) * [Creating a Custom Pass](Custom-Pass-Creating.md) * [Injection Points](Custom-Pass-Injection-Points.md) * [Custom Pass Volume workflow](Custom-Pass-Volume-Workflow.md) * [Viewing a Custom Pass in the Frame Debugger](Custom-Pass-Frame-Debugger.md) * [Scripting your own Custom Pass in C#](Custom-Pass-Scripting.md) * [Troubleshooting](Custom-Pass-Troubleshooting.md) * [Custom Material Inspector](hdrp-custom-material-inspector.md) * [Creating and Editing Lights at Runtime](creating-and-editing-lights-at-runtime.md) * [Creating a Decal Projector at Runtime](creating-a-decal-projector-at-runtime.md) * [Adjusting Emissive Intensity at Runtime](adjusting-emissive-intensity-at-runtime.md) * [Editing Frame Settings at Runtime](Frame-Settings-API.md) * [Editing Volumes at Runtime](Volumes-API.md) * [Render Graph](render-graph.md) * [HDRP Glossary](Glossary.md) * [Known Issues and How To Fix Them](Known-Issues.md)