7.3 KiB
Lit
The Lit Master Stack enables you to render custom physically-based materials in the High Definition Render Pipeline (HDRP). It supports various effects, such as subsurface scattering, anisotropy, iridescence, specular color and translucency.
Creating a Lit Shader Graph
To create a Lit material in Shader Graph, you can either:
-
Modify an existing Shader Graph.
- Open the Shader Graph in the Shader Editor.
- In Graph Settings, select the HDRP Target. If there isn't one, go to Active Targets, click the Plus button, and select HDRP.
- In the Material drop-down, select Lit.
-
Create a new Shader Graph.
- Go to Assets > Create >Shader Graph > HDRP and click Lit Shader Graph.
Contexts
Vertex Context
Default
When you create a new Lit Master Stack, the Vertex Context contains the following Blocks by default:
[!include[](snippets/shader-graph-blocks/vertex-position.md)] [!include[](snippets/shader-graph-blocks/vertex-normal.md)] [!include[](snippets/shader-graph-blocks/vertex-tangent.md)]| Property | Description | Setting Dependency | Default Value |
|---|
Relevant
This Master Stack material type adds all its Vertex Blocks to the Vertex Context by default and has no extra relevant Blocks.
Fragment Context
Default
When you create a new Lit Master Stack, the Fragment Context contains the following Blocks by default:
[!include[](snippets/shader-graph-blocks/base-color.md)] [!include[](snippets/shader-graph-blocks/normal-tangent-space.md)] [!include[](snippets/shader-graph-blocks/bent-normal.md)] [!include[](snippets/shader-graph-blocks/metallic.md)] [!include[](snippets/shader-graph-blocks/emission.md)] [!include[](snippets/shader-graph-blocks/smoothness.md)] [!include[](snippets/shader-graph-blocks/ambient-occlusion.md)] [!include[](snippets/shader-graph-blocks/alpha.md)]| Property | Description | Setting Dependency | Default Value |
|---|
Relevant
Depending on the Graph Settings you use, Shader Graph can add the following Blocks to the Fragment Context:
[!include[](snippets/shader-graph-blocks/alpha-clip-threshold.md)] [!include[](snippets/shader-graph-blocks/alpha-clip-threshold-depth-postpass.md)] [!include[](snippets/shader-graph-blocks/alpha-clip-threshold-depth-prepass.md)] [!include[](snippets/shader-graph-blocks/alpha-clip-threshold-shadow.md)] [!include[](snippets/shader-graph-blocks/anisotropy.md)] [!include[](snippets/shader-graph-blocks/baked-back-gi.md)] [!include[](snippets/shader-graph-blocks/baked-gi.md)] [!include[](snippets/shader-graph-blocks/coat-mask.md)] [!include[](snippets/shader-graph-blocks/depth-offset.md)] [!include[](snippets/shader-graph-blocks/diffusion-profile.md)] [!include[](snippets/shader-graph-blocks/distortion.md)] [!include[](snippets/shader-graph-blocks/distortion-blur.md)] [!include[](snippets/shader-graph-blocks/iridescence-mask.md)] [!include[](snippets/shader-graph-blocks/iridescence-thickness.md)] [!include[](snippets/shader-graph-blocks/normal-object-space.md)] [!include[](snippets/shader-graph-blocks/normal-world-space.md)] [!include[](snippets/shader-graph-blocks/refraction-index.md)] [!include[](snippets/shader-graph-blocks/refraction-color.md)] [!include[](snippets/shader-graph-blocks/refraction-distance.md)] [!include[](snippets/shader-graph-blocks/specular-aa-screen-space-variance.md)] [!include[](snippets/shader-graph-blocks/specular-aa-threshold.md)] [!include[](snippets/shader-graph-blocks/specular-color.md)] [!include[](snippets/shader-graph-blocks/specular-occlusion.md)] [!include[](snippets/shader-graph-blocks/subsurface-mask.md)] [!include[](snippets/shader-graph-blocks/tangent-object-space.md)] [!include[](snippets/shader-graph-blocks/tangent-tangent-space.md)] [!include[](snippets/shader-graph-blocks/tangent-world-space.md)] [!include[](snippets/shader-graph-blocks/thickness.md)]| Property | Description | Setting Dependency | Default Value |
|---|
Graph Settings
Surface Options
[!include[](snippets/shader-properties/surface-options/material-type.md)] [!include[](snippets/shader-properties/surface-options/recursive-rendering.md)] [!include[](snippets/shader-properties/surface-options/surface-type.md)] [!include[](snippets/shader-properties/surface-options/rendering-pass.md)] [!include[](snippets/shader-properties/surface-options/blending-mode.md)] [!include[](snippets/shader-properties/surface-options/receive-fog.md)] [!include[](snippets/shader-properties/surface-options/depth-test.md)] [!include[](snippets/shader-properties/surface-options/depth-write.md)] [!include[](snippets/shader-properties/surface-options/cull-mode.md)] [!include[](snippets/shader-properties/surface-options/sorting-priority.md)] [!include[](snippets/shader-properties/surface-options/back-then-front-rendering.md)] [!include[](snippets/shader-properties/surface-options/transparent-depth-prepass.md)] [!include[](snippets/shader-properties/surface-options/transparent-depth-postpass.md)] [!include[](snippets/shader-properties/surface-options/transparent-writes-motion-vectors.md)] [!include[](snippets/shader-properties/surface-options/preserve-specular-lighting.md)] [!include[](snippets/shader-properties/surface-options/alpha-clipping.md)] [!include[](snippets/shader-properties/surface-options/use-shadow-threshold.md)] [!include[](snippets/shader-properties/surface-options/alpha-to-mask.md)] [!include[](snippets/shader-properties/surface-options/double-sided-mode.md)] [!include[](snippets/shader-properties/surface-options/fragment-normal-space.md)] [!include[](snippets/shader-properties/surface-options/receive-decals.md)] [!include[](snippets/shader-properties/surface-options/receive-ssr.md)] [!include[](snippets/shader-properties/surface-options/receive-ssr-transparent.md)] [!include[](snippets/shader-properties/surface-options/geometric-specular-aa.md)] [!include[](snippets/shader-properties/surface-options/ss-depth-offset.md)] [!include[](snippets/shader-properties/surface-options/clear-coat.md)] [!include[](snippets/shader-properties/surface-options/transmission.md)] [!include[](snippets/shader-properties/transparency-inputs/refraction-model.md)] [!include[](snippets/shader-properties/surface-options/energy-conserving-specular-color.md)]| Property | Description |
|---|
Distortion
This set of settings only appears if you set Surface Type to Transparent.
[!include[](snippets/shader-properties/distortion/distortion.md)] [!include[](snippets/shader-properties/distortion/distortion-blend-mode.md)] [!include[](snippets/shader-properties/distortion/distortion-depth-test.md)]| Property | Description |
|---|
Advanced Options
[!include[](snippets/shader-properties/advanced-options/specular-occlusion-mode.md)] [!include[](snippets/shader-properties/advanced-options/override-baked-gi.md)] [!include[](snippets/shader-properties/advanced-options/support-lod-crossfade.md)] [!include[](snippets/shader-properties/advanced-options/add-precomputed-velocity.md)]| Property | Description |
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