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Generation Procedure

This file details the algorithm I will be using to procedurally generate dungeons. It's not super complex in the grand scheme of things, but I still felt the need to write it out to help myself understand it before trying to implement it.

Properties

RoomObject

  • Bounds
  • Doors
  • CanBeRotated

RoomDoor

  • ParentRoom
  • Corresponding
  • Disabled
  • Tags
  • AllowedRoomTags (tags and weights)