# Generation Procedure This file details the algorithm I will be using to procedurally generate dungeons. It's not super complex in the grand scheme of things, but I still felt the need to write it out to help myself understand it before trying to implement it. ## Properties ### RoomObject - Bounds - Doors - CanBeRotated ### RoomDoor - ParentRoom - Corresponding - Disabled - Tags - AllowedRoomTags (tags and weights)