67 lines
2.2 KiB
Markdown
67 lines
2.2 KiB
Markdown
# Forward Renderer
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This page describes the URP Forward Renderer settings.
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The Forward Renderer in URP implements the forward rendering path.
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For more information on how URP implements and uses the Forward Renderer, see [Rendering in the Universal Render Pipeline](rendering-in-universalrp.md).
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## How to find the Forward Renderer asset
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To find the Forward Renderer asset that a URP asset is using:
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1. Select a URP asset.
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2. In the Renderer List section, click a renderer item or the vertical ellipsis icon (⋮) next to a renderer.
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When you create a new project using the Universal Render Pipeline template, the Forward Renderer asset is in the following location:
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```
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/Assets/Settings/ForwardRenderer.asset
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```
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## Forward Renderer asset reference
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This section describes the properties of the Forward Renderer asset.
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### Filtering
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This section contains properties that define which layers the renderer draws.
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| Property | Description |
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| **Opaque Layer Mask** | Select which opaque layers this Renderer draws |
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| **Transparent Layer Mask** | Select which transparent layers this Renderer draws |
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### Shadows
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This section contains properties related to rendering shadows.
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| Property | Description |
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| **Transparent Receive Shadows** | When this option is on, Unity draws shadows on transparent objects. |
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### Overrides
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This section contains Render Pipeline properties that this Renderer overrides.
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#### Stencil
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With this check box selected, the Renderer processes the Stencil buffer values.
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For more information on how Unity works with the Stencil buffer, see [ShaderLab: Stencil](https://docs.unity3d.com/Manual/SL-Stencil.html).
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### Renderer Features
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This section contains the list of Renderer Features assigned to the selected Renderer.
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For information on how to add a Renderer Feature, see [How to add a Renderer Feature to a Renderer](urp-renderer-feature-how-to-add.md).
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URP contains the pre-built Renderer Feature called [Render Objects](urp-renderer-feature.md#render-objects-renderer-feature).
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