2021-09-09 20:42:29 -04:00

18 lines
616 B
HLSL

#ifndef PROBE_VOLUME_SHADER_VARIABLES
#define PROBE_VOLUME_SHADER_VARIABLES
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolumeLighting.cs.hlsl"
#if SHADEROPTIONS_ENABLE_PROBE_VOLUMES == 1
StructuredBuffer<OrientedBBox> _ProbeVolumeBounds;
StructuredBuffer<ProbeVolumeEngineData> _ProbeVolumeDatas;
TEXTURE3D(_ProbeVolumeAtlasSH);
#if SHADEROPTIONS_PROBE_VOLUMES_BILATERAL_FILTERING == PROBEVOLUMESBILATERALFILTERINGMODES_OCTAHEDRAL_DEPTH
TEXTURE2D(_ProbeVolumeAtlasOctahedralDepth);
#endif
#endif
#endif // endof PROBE_VOLUME_SHADER_VARIABLES