#ifndef PROBE_VOLUME_SHADER_VARIABLES #define PROBE_VOLUME_SHADER_VARIABLES #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolumeLighting.cs.hlsl" #if SHADEROPTIONS_ENABLE_PROBE_VOLUMES == 1 StructuredBuffer _ProbeVolumeBounds; StructuredBuffer _ProbeVolumeDatas; TEXTURE3D(_ProbeVolumeAtlasSH); #if SHADEROPTIONS_PROBE_VOLUMES_BILATERAL_FILTERING == PROBEVOLUMESBILATERALFILTERINGMODES_OCTAHEDRAL_DEPTH TEXTURE2D(_ProbeVolumeAtlasOctahedralDepth); #endif #endif #endif // endof PROBE_VOLUME_SHADER_VARIABLES