18 lines
616 B
HLSL
18 lines
616 B
HLSL
#ifndef PROBE_VOLUME_SHADER_VARIABLES
|
|
#define PROBE_VOLUME_SHADER_VARIABLES
|
|
|
|
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolumeLighting.cs.hlsl"
|
|
|
|
#if SHADEROPTIONS_ENABLE_PROBE_VOLUMES == 1
|
|
StructuredBuffer<OrientedBBox> _ProbeVolumeBounds;
|
|
StructuredBuffer<ProbeVolumeEngineData> _ProbeVolumeDatas;
|
|
|
|
TEXTURE3D(_ProbeVolumeAtlasSH);
|
|
#if SHADEROPTIONS_PROBE_VOLUMES_BILATERAL_FILTERING == PROBEVOLUMESBILATERALFILTERINGMODES_OCTAHEDRAL_DEPTH
|
|
TEXTURE2D(_ProbeVolumeAtlasOctahedralDepth);
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#endif // endof PROBE_VOLUME_SHADER_VARIABLES
|