2021-09-09 20:42:29 -04:00

19 lines
542 B
C#

using System;
namespace UnityEngine.Rendering.HighDefinition
{
[Serializable]
internal struct GlobalProbeVolumeSettings
{
/// <summary>Default GlobalProbeVolumeSettings</summary>
internal static readonly GlobalProbeVolumeSettings @default = new GlobalProbeVolumeSettings()
{
atlasResolution = 128,
atlasOctahedralDepthResolution = 2048
};
[SerializeField] internal int atlasResolution;
[SerializeField] internal int atlasOctahedralDepthResolution;
}
}