using System; namespace UnityEngine.Rendering.HighDefinition { [Serializable] internal struct GlobalProbeVolumeSettings { /// Default GlobalProbeVolumeSettings internal static readonly GlobalProbeVolumeSettings @default = new GlobalProbeVolumeSettings() { atlasResolution = 128, atlasOctahedralDepthResolution = 2048 }; [SerializeField] internal int atlasResolution; [SerializeField] internal int atlasOctahedralDepthResolution; } }