19 lines
542 B
C#
19 lines
542 B
C#
using System;
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namespace UnityEngine.Rendering.HighDefinition
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{
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[Serializable]
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internal struct GlobalProbeVolumeSettings
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{
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/// <summary>Default GlobalProbeVolumeSettings</summary>
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internal static readonly GlobalProbeVolumeSettings @default = new GlobalProbeVolumeSettings()
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{
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atlasResolution = 128,
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atlasOctahedralDepthResolution = 2048
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};
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[SerializeField] internal int atlasResolution;
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[SerializeField] internal int atlasOctahedralDepthResolution;
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}
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}
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