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v0.4.0-alp
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4
.gitignore
vendored
4
.gitignore
vendored
@ -1,11 +1,13 @@
|
||||
# Visual Studio stuff
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.vs/
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SrcMod/.vs/
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*.sln
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# Compiled Files
|
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SrcMod/Compiled
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SrcMod/Shell/obj/
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SrcMod/Valve.NET/obj
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# Personal Stuff
|
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SrcMod/Shell/Modules/TestingModule.cs
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TODO.md
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@ -1,6 +1,6 @@
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namespace SrcMod.Shell;
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|
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public class Game
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public class Game : IEquatable<Game>
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{
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public static readonly Game Portal2 = new()
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{
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@ -8,12 +8,48 @@ public class Game
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NameId = "portal2",
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SteamId = 620
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};
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public static readonly Game Unknown = new()
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{
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Name = "Unknown Game",
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NameId = "unknown",
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SteamId = -1,
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IsUnknown = true
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};
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public required string Name { get; init; }
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public required string NameId { get; init; }
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public required int SteamId { get; init; }
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public string Name { get; private set; }
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public string NameId { get; private set; }
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public int SteamId { get; private set; }
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private Game() { }
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public bool IsUnknown { get; private set; }
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private Game()
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{
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IsUnknown = false;
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Name = string.Empty;
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NameId = string.Empty;
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}
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public static Game FromSteamId(int id)
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{
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if (id == Portal2.SteamId) return Portal2;
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else
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{
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Game game = (Game)Unknown.MemberwiseClone();
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game.SteamId = id;
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return game;
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}
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}
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public override bool Equals(object? obj)
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{
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if (obj is Game game) return Equals(game);
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return false;
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}
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public bool Equals(Game? other) => other is not null && SteamId == other.SteamId;
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public override int GetHashCode() => base.GetHashCode();
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public override string ToString() => Name;
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public static bool operator ==(Game a, Game b) => a.Equals(b);
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public static bool operator !=(Game a, Game b) => !a.Equals(b);
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}
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@ -1,12 +1,16 @@
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global using Nerd_STF.Mathematics;
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global using Microsoft.Win32;
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global using Nerd_STF.Mathematics;
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global using Newtonsoft.Json;
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global using SharpCompress.Archives.Rar;
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global using SharpCompress.Archives.SevenZip;
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global using SharpCompress.Readers;
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global using SrcMod.Shell.Extensions;
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global using SrcMod.Shell.Interop;
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global using SrcMod.Shell.Modules;
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global using SrcMod.Shell.Modules.ObjectModels;
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global using SrcMod.Shell.ObjectModels;
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global using SrcMod.Shell.ObjectModels.Source;
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global using SrcMod.Shell.ObjectModels.Steam;
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global using System;
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global using System.Collections;
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global using System.Collections.Generic;
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@ -20,4 +24,5 @@ global using System.Reflection;
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global using System.Runtime.InteropServices;
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global using System.Text;
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global using System.Threading;
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global using Valve.Vkv;
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global using static SrcMod.Shell.Tools;
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@ -2,24 +2,183 @@
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public class Mod
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{
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public Game BaseGame { get; set; }
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public string? Developer { get; set; }
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public string? DeveloperUrl { get; set; }
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public Dictionary<SearchPathType, string> SearchPaths { get; set; }
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public string? ManualUrl { get; set; }
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|
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public string? FgdDataPath { get; set; }
|
||||
public string? IconPath { get; set; }
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public string? InstancePath { get; set; }
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||||
|
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public PlayerType PlayerMode { get; set; }
|
||||
|
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public CrosshairFlags CrosshairMenuFlags { get; set; }
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public bool ShowDifficultyMenu { get; set; }
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public bool ShowModelMenu { get; set; }
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public bool ShowPortalMenu { get; set; }
|
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public SupportFlags SupportingFlags { get; set; }
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public bool HiResModels { get; set; }
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||||
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public string[] HiddenMaps { get; set; }
|
||||
|
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public string Name { get; set; }
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public string? Motto { get; set; }
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public TitleDisplay TitleDisplayMode { get; set; }
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public bool BuildMapNodegraphs { get; set; }
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public Dictionary<string, string>? MapbaseLaunchOptions { get; set; }
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public string RootDirectory { get; set; }
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private Mod()
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{
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BaseGame = Game.Unknown;
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SearchPaths = new();
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HiddenMaps = Array.Empty<string>();
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Name = string.Empty;
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RootDirectory = string.Empty;
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}
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public static Mod FromInfo(string root, GameInfo info)
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{
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Mod curMod = new()
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{
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BaseGame = Game.FromSteamId(info.FileSystem.SteamAppID),
|
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BuildMapNodegraphs = info.Nodegraph is not null && info.Nodegraph.Value,
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CrosshairMenuFlags = CrosshairFlags.None,
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Developer = info.Developer,
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DeveloperUrl = info.Developer_URL,
|
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FgdDataPath = info.GameData,
|
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HiddenMaps = info.Hidden_Maps is null ? Array.Empty<string>() : info.Hidden_Maps.Keys.ToArray(),
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HiResModels = info.NoHIModel is null || !info.NoHIModel.Value,
|
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IconPath = info.Icon is null ? null : info.Icon.Trim().Replace('/', '\\') + ".tga",
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InstancePath = info.InstancePath,
|
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MapbaseLaunchOptions = info.CommandLine,
|
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ManualUrl = info.Manual,
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Motto = info.Title2,
|
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Name = string.IsNullOrEmpty(info.Title) ? "Default Mod" : info.Title,
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PlayerMode = info.Type is null ? PlayerType.Both : info.Type.Trim().ToLower() switch
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||||
{
|
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"singleplayer_only" => PlayerType.Singleplayer,
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"multiplayer_only" => PlayerType.Multiplayer,
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_ => throw new ArgumentException($"Unknown type \"{info.Type}\"")
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},
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RootDirectory = root,
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SearchPaths = new(),
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ShowDifficultyMenu = info.NoDifficulty is null || !info.NoDifficulty.Value,
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ShowModelMenu = info.NoModels is null || !info.NoModels.Value,
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ShowPortalMenu = info.HasPortals is not null && info.HasPortals.Value,
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SupportingFlags = SupportFlags.None,
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TitleDisplayMode = info.GameLogo is null ? TitleDisplay.Title :
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(info.GameLogo.Value ? TitleDisplay.Logo : TitleDisplay.Title)
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};
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if (curMod.PlayerMode == PlayerType.Multiplayer && info.NoDifficulty is null)
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curMod.ShowDifficultyMenu = false;
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if (info.NoCrosshair is null || !info.NoCrosshair.Value)
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curMod.CrosshairMenuFlags |= CrosshairFlags.ShowMultiplayer;
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if (info.AdvCrosshair is not null && info.AdvCrosshair.Value)
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curMod.CrosshairMenuFlags |= CrosshairFlags.AdvancedMenu;
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if (info.SupportsDX8 is not null && info.SupportsDX8.Value)
|
||||
curMod.SupportingFlags |= SupportFlags.DirectX8;
|
||||
if (info.SupportsVR is not null && info.SupportsVR.Value)
|
||||
curMod.SupportingFlags |= SupportFlags.VirtualReality;
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if (info.SupportsXBox360 is not null && info.SupportsXBox360.Value)
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curMod.SupportingFlags |= SupportFlags.XBox360;
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foreach (KeyValuePair<string, string> pair in info.FileSystem.SearchPaths)
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{
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||||
SearchPathType type = SearchPathType.Unknown;
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string[] parts = pair.Key.Trim().ToLower().Split('+');
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foreach (string part in parts) type |= part switch
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{
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"game" => SearchPathType.Game,
|
||||
"game_write" => SearchPathType.GameWrite,
|
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"gamebin" => SearchPathType.GameBinaries,
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"platform" => SearchPathType.Platform,
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||||
"mod" => SearchPathType.Mod,
|
||||
"mod_write" => SearchPathType.ModWrite,
|
||||
"default_write_path" => SearchPathType.DefaultWritePath,
|
||||
"vpk" => SearchPathType.Vpk,
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||||
_ => SearchPathType.Unknown
|
||||
};
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||||
}
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||||
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||||
return curMod;
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||||
}
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public static Mod? ReadDirectory(string dir)
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||||
{
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if (!File.Exists(dir + "\\GameInfo.txt")) return null;
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dir = dir.Trim().Replace('/', '\\');
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string check = dir;
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||||
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||||
Mod mod = new()
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||||
while (!string.IsNullOrEmpty(check))
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||||
{
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Name = dir.Split("\\").Last()
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};
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string gameInfoPath = Path.Combine(check, "GameInfo.txt");
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||||
if (File.Exists(gameInfoPath))
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||||
{
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// Root mod directory found, go from here.
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return mod;
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FileStream fs = new(gameInfoPath, FileMode.Open);
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GameInfo? modInfo = SerializeVkv.Deserialize<GameInfo>(fs);
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||||
if (modInfo is null) continue;
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return FromInfo(check, modInfo);
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}
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||||
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check = Path.GetDirectoryName(check) ?? string.Empty; // Go to parent folder.
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||||
}
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||||
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||||
return null;
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||||
}
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||||
|
||||
public override string ToString() => Name;
|
||||
|
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[Flags]
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||||
public enum CrosshairFlags
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||||
{
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None = 0,
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ShowMultiplayer = 1,
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AdvancedMenu = 2
|
||||
}
|
||||
|
||||
[Flags]
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||||
public enum SupportFlags
|
||||
{
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None,
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DirectX8 = 1,
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||||
VirtualReality = 2,
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XBox360 = 4
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||||
}
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||||
|
||||
[Flags]
|
||||
public enum SearchPathType
|
||||
{
|
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Unknown = 0,
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Game = 1,
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GameWrite = 2,
|
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GameBinaries = 4,
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Platform = 8,
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Mod = 16,
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ModWrite = 32,
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DefaultWritePath = 64,
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Vpk = 128
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}
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|
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public enum PlayerType
|
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{
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Singleplayer = 1,
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Multiplayer = 2,
|
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Both = Singleplayer | Multiplayer
|
||||
}
|
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public enum TitleDisplay
|
||||
{
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Title,
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Logo
|
||||
}
|
||||
}
|
||||
|
||||
@ -2,35 +2,73 @@
|
||||
|
||||
public static class TypeParsers
|
||||
{
|
||||
public static bool CanParse(object? obj) => obj is not null && obj is bool or sbyte or byte or short or ushort
|
||||
or int or uint or long or ulong or Int128 or UInt128 or nint or nuint or Half or float or double or decimal
|
||||
or char or DateOnly or DateTime or DateTimeOffset or Guid or TimeOnly or TimeSpan;
|
||||
public static object ParseAll(string msg)
|
||||
{
|
||||
if (TryParse(msg, out sbyte int8)) return int8;
|
||||
if (TryParse(msg, out byte uInt8)) return uInt8;
|
||||
if (TryParse(msg, out short int16)) return int16;
|
||||
if (TryParse(msg, out ushort uInt16)) return uInt16;
|
||||
if (TryParse(msg, out int int32)) return int32;
|
||||
if (TryParse(msg, out uint uInt32)) return uInt32;
|
||||
if (TryParse(msg, out long int64)) return int64;
|
||||
if (TryParse(msg, out ulong uInt64)) return uInt64;
|
||||
if (TryParse(msg, out Int128 int128)) return int128;
|
||||
if (TryParse(msg, out UInt128 uInt128)) return uInt128;
|
||||
if (TryParse(msg, out nint intPtr)) return intPtr;
|
||||
if (TryParse(msg, out nuint uIntPtr)) return uIntPtr;
|
||||
if (TryParse(msg, out Half float16)) return float16;
|
||||
if (TryParse(msg, out float float32)) return float32;
|
||||
if (TryParse(msg, out double float64)) return float64;
|
||||
if (TryParse(msg, out decimal float128)) return float128;
|
||||
if (TryParse(msg, out char resChar)) return resChar;
|
||||
if (TryParse(msg, out DateOnly dateOnly)) return dateOnly;
|
||||
if (TryParse(msg, out DateTime dateTime)) return dateTime;
|
||||
if (TryParse(msg, out DateTimeOffset dateTimeOffset)) return dateTimeOffset;
|
||||
if (TryParse(msg, out Guid guid)) return guid;
|
||||
if (TryParse(msg, out TimeOnly timeOnly)) return timeOnly;
|
||||
if (TryParse(msg, out TimeSpan timeSpan)) return timeSpan;
|
||||
|
||||
return msg;
|
||||
if (TryParseBool(msg, out bool resBool)) return resBool;
|
||||
else if (TryParse(msg, out sbyte int8)) return int8;
|
||||
else if (TryParse(msg, out byte uInt8)) return uInt8;
|
||||
else if (TryParse(msg, out short int16)) return int16;
|
||||
else if (TryParse(msg, out ushort uInt16)) return uInt16;
|
||||
else if (TryParse(msg, out int int32)) return int32;
|
||||
else if (TryParse(msg, out uint uInt32)) return uInt32;
|
||||
else if (TryParse(msg, out long int64)) return int64;
|
||||
else if (TryParse(msg, out ulong uInt64)) return uInt64;
|
||||
else if (TryParse(msg, out Int128 int128)) return int128;
|
||||
else if (TryParse(msg, out UInt128 uInt128)) return uInt128;
|
||||
else if (TryParse(msg, out nint intPtr)) return intPtr;
|
||||
else if (TryParse(msg, out nuint uIntPtr)) return uIntPtr;
|
||||
else if (TryParse(msg, out Half float16)) return float16;
|
||||
else if (TryParse(msg, out float float32)) return float32;
|
||||
else if (TryParse(msg, out double float64)) return float64;
|
||||
else if (TryParse(msg, out decimal float128)) return float128;
|
||||
else if (TryParse(msg, out char resChar)) return resChar;
|
||||
else if (TryParse(msg, out DateOnly dateOnly)) return dateOnly;
|
||||
else if (TryParse(msg, out DateTime dateTime)) return dateTime;
|
||||
else if (TryParse(msg, out DateTimeOffset dateTimeOffset)) return dateTimeOffset;
|
||||
else if (TryParse(msg, out Guid guid)) return guid;
|
||||
else if (TryParse(msg, out TimeOnly timeOnly)) return timeOnly;
|
||||
else if (TryParse(msg, out TimeSpan timeSpan)) return timeSpan;
|
||||
else return msg;
|
||||
}
|
||||
|
||||
public static bool TryParseBool(string msg, out bool result)
|
||||
{
|
||||
string trimmed = msg.Trim().ToLower();
|
||||
|
||||
string[] trues = new string[]
|
||||
{
|
||||
"t",
|
||||
"true",
|
||||
"1",
|
||||
"y",
|
||||
"yes"
|
||||
},
|
||||
falses = new string[]
|
||||
{
|
||||
"f",
|
||||
"false",
|
||||
"0",
|
||||
"n",
|
||||
"no"
|
||||
};
|
||||
|
||||
foreach (string t in trues) if (trimmed == t)
|
||||
{
|
||||
result = true;
|
||||
return true;
|
||||
}
|
||||
foreach (string f in falses) if (trimmed == f)
|
||||
{
|
||||
result = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
result = false;
|
||||
return false;
|
||||
}
|
||||
public static bool TryParse<T>(string msg, out T? result) where T : IParsable<T>
|
||||
=> T.TryParse(msg, null, out result);
|
||||
}
|
||||
|
||||
@ -4,6 +4,9 @@ public class Config
|
||||
{
|
||||
public const string FilePath = "config.json";
|
||||
|
||||
public static bool HasDisplayableError => false;
|
||||
public static bool HasDisplayableWarning => p_printedLastSteamWarning;
|
||||
|
||||
public static Config Defaults => new();
|
||||
|
||||
private static readonly FieldInfo[] p_configSharedFields;
|
||||
@ -22,8 +25,14 @@ public class Config
|
||||
private static Config p_applied;
|
||||
private static Changes? p_changes;
|
||||
|
||||
private static bool p_printedLastSteamWarning;
|
||||
|
||||
// These variables should only exist in the Config class so they aren't marked as shared.
|
||||
private readonly string p_steamLocation;
|
||||
|
||||
static Config()
|
||||
{
|
||||
// Generate shared fields between the config class and its changes equivalent.
|
||||
p_applied = Defaults;
|
||||
|
||||
FieldInfo[] configFields = (from field in typeof(Config).GetFields()
|
||||
@ -62,11 +71,67 @@ public class Config
|
||||
|
||||
public string[] GameDirectories;
|
||||
public AskMode RunUnsafeCommands;
|
||||
public bool UseLocalModDirectories;
|
||||
|
||||
internal Config()
|
||||
{
|
||||
// Locate some steam stuff.
|
||||
const string steamLocationKey = @"Software\Valve\Steam";
|
||||
RegistryKey? key = Registry.CurrentUser.OpenSubKey(steamLocationKey);
|
||||
if (key is null)
|
||||
{
|
||||
Write("[FATAL] Cannot locate Steam installation. Do you have Steam installed?",
|
||||
ConsoleColor.DarkRed);
|
||||
Thread.Sleep(1000);
|
||||
BaseModule.QuitShell(-1);
|
||||
|
||||
// This should never run, and is just here to supress
|
||||
// a couple compiler warnings.
|
||||
p_steamLocation = string.Empty;
|
||||
GameDirectories = Array.Empty<string>();
|
||||
RunUnsafeCommands = AskMode.Ask;
|
||||
return;
|
||||
}
|
||||
p_steamLocation = (string)key.GetValue("SteamPath")!;
|
||||
|
||||
// Assign config variables.
|
||||
|
||||
string gameDirDataPath = Path.Combine(p_steamLocation, @"steamapps\libraryfolders.vdf");
|
||||
|
||||
FileStream gameDirData = new(gameDirDataPath, FileMode.Open);
|
||||
try
|
||||
{
|
||||
LibraryFolder[]? folders = SerializeVkv.Deserialize<LibraryFolder[]>(gameDirData);
|
||||
if (folders is null)
|
||||
{
|
||||
if (!p_printedLastSteamWarning)
|
||||
Write("[WARNING] Error parsing Steam game directories.", ConsoleColor.DarkYellow);
|
||||
GameDirectories = Array.Empty<string>();
|
||||
p_printedLastSteamWarning = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
GameDirectories = new string[folders.Length];
|
||||
for (int i = 0; i < folders.Length; i++) GameDirectories[i] = folders[i].path;
|
||||
p_printedLastSteamWarning = false;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (!p_printedLastSteamWarning)
|
||||
{
|
||||
#if RELEASE
|
||||
Write("[WARNING] Error parsing Steam game directories.", ConsoleColor.DarkYellow);
|
||||
#else
|
||||
Write(ex, ConsoleColor.DarkYellow);
|
||||
#endif
|
||||
}
|
||||
GameDirectories = Array.Empty<string>();
|
||||
p_printedLastSteamWarning = true;
|
||||
}
|
||||
|
||||
RunUnsafeCommands = AskMode.Ask;
|
||||
UseLocalModDirectories = true;
|
||||
}
|
||||
|
||||
public Config ApplyChanges(Changes changes)
|
||||
@ -132,7 +197,7 @@ public class Config
|
||||
}
|
||||
StreamReader reader = new(fullPath);
|
||||
JsonTextReader jsonReader = new(reader);
|
||||
p_changes = Serializer.Deserialize<Changes?>(jsonReader);
|
||||
p_changes = Tools.SerializerJson.Deserialize<Changes?>(jsonReader);
|
||||
jsonReader.Close();
|
||||
reader.Close();
|
||||
|
||||
@ -153,7 +218,7 @@ public class Config
|
||||
{
|
||||
Indentation = 4
|
||||
};
|
||||
Serializer.Serialize(jsonWriter, p_changes);
|
||||
Tools.SerializerJson.Serialize(jsonWriter, p_changes);
|
||||
jsonWriter.Close();
|
||||
writer.Close();
|
||||
}
|
||||
@ -167,6 +232,7 @@ public class Config
|
||||
{
|
||||
public string[]? GameDirectories;
|
||||
public AskMode? RunUnsafeCommands;
|
||||
public bool? UseLocalModDirectories;
|
||||
|
||||
public bool Any() => typeof(Changes).GetFields().Any(x => x.GetValue(this) is not null);
|
||||
}
|
||||
|
||||
59
SrcMod/Shell/ObjectModels/Source/GameInfo.cs
Normal file
59
SrcMod/Shell/ObjectModels/Source/GameInfo.cs
Normal file
@ -0,0 +1,59 @@
|
||||
namespace SrcMod.Shell.ObjectModels.Source;
|
||||
|
||||
// Referencing https://developer.valvesoftware.com/wiki/Gameinfo.txt.
|
||||
public class GameInfo
|
||||
{
|
||||
// Name
|
||||
public string Game;
|
||||
public string Title;
|
||||
public string? Title2;
|
||||
public bool? GameLogo;
|
||||
|
||||
// Options
|
||||
public string? Type;
|
||||
public bool? NoDifficulty;
|
||||
public bool? HasPortals;
|
||||
public bool? NoCrosshair;
|
||||
public bool? AdvCrosshair;
|
||||
public bool? NoModels;
|
||||
public bool? NoHIModel;
|
||||
|
||||
public Dictionary<string, int>? Hidden_Maps;
|
||||
public Dictionary<string, string>? CommandLine;
|
||||
|
||||
// Steam games list
|
||||
public string? Developer;
|
||||
public string? Developer_URL;
|
||||
public string? Manual;
|
||||
public string? Icon;
|
||||
|
||||
// Engine and tools
|
||||
public bool? Nodegraph;
|
||||
public string? GameData;
|
||||
public string? InstancePath;
|
||||
public bool? SupportsDX8;
|
||||
public bool? SupportsVR;
|
||||
public bool? SupportsXBox360;
|
||||
public FileSystemData FileSystem;
|
||||
|
||||
public GameInfo()
|
||||
{
|
||||
Game = string.Empty;
|
||||
Title = string.Empty;
|
||||
FileSystem = new();
|
||||
}
|
||||
|
||||
public class FileSystemData
|
||||
{
|
||||
public int SteamAppID;
|
||||
public int? AdditionalContentId;
|
||||
public int? ToolsAppId;
|
||||
|
||||
public Dictionary<string, string> SearchPaths;
|
||||
|
||||
public FileSystemData()
|
||||
{
|
||||
SearchPaths = new();
|
||||
}
|
||||
}
|
||||
}
|
||||
13
SrcMod/Shell/ObjectModels/Steam/LibraryFolder.cs
Normal file
13
SrcMod/Shell/ObjectModels/Steam/LibraryFolder.cs
Normal file
@ -0,0 +1,13 @@
|
||||
namespace SrcMod.Shell.ObjectModels.Steam;
|
||||
|
||||
public class LibraryFolder
|
||||
{
|
||||
public string path;
|
||||
public Dictionary<int, ulong> apps;
|
||||
|
||||
public LibraryFolder()
|
||||
{
|
||||
path = string.Empty;
|
||||
apps = new();
|
||||
}
|
||||
}
|
||||
@ -4,7 +4,13 @@ public class Shell
|
||||
{
|
||||
public const string Author = "That_One_Nerd";
|
||||
public const string Name = "SrcMod";
|
||||
public const string Version = "Alpha 0.4.0";
|
||||
public const string Version = "Beta 0.5.0";
|
||||
|
||||
public bool HasAnyDisplayableError => HasDisplayableError || Config.HasDisplayableError;
|
||||
public bool HasAnyDisplayableWarning => HasDisplayableWarning || Config.HasDisplayableWarning;
|
||||
|
||||
public bool HasDisplayableError => p_printedLastReloadError;
|
||||
public bool HasDisplayableWarning => false;
|
||||
|
||||
public readonly string? ShellDirectory;
|
||||
|
||||
@ -16,10 +22,12 @@ public class Shell
|
||||
public List<HistoryItem> History;
|
||||
public string WorkingDirectory;
|
||||
|
||||
private bool lastCancel;
|
||||
private bool printedCancel;
|
||||
private bool p_lastCancel;
|
||||
private bool p_printedCancel;
|
||||
|
||||
private BackgroundWorker? activeCommand;
|
||||
private bool p_printedLastReloadError;
|
||||
|
||||
private BackgroundWorker? p_activeCommand;
|
||||
|
||||
public Shell()
|
||||
{
|
||||
@ -88,8 +96,8 @@ public class Shell
|
||||
Write(" by ", ConsoleColor.White, false);
|
||||
Write($"{Author}", ConsoleColor.DarkYellow);
|
||||
|
||||
lastCancel = false;
|
||||
activeCommand = null;
|
||||
p_lastCancel = false;
|
||||
p_activeCommand = null;
|
||||
Console.CancelKeyPress += HandleCancel;
|
||||
|
||||
ActiveGame = null;
|
||||
@ -139,9 +147,21 @@ public class Shell
|
||||
|
||||
public string ReadLine()
|
||||
{
|
||||
Write($"\n{WorkingDirectory}", ConsoleColor.DarkGreen, false);
|
||||
if (ActiveGame is not null) Write($" {ActiveGame}", ConsoleColor.DarkYellow, false);
|
||||
Write("\n", newLine: false);
|
||||
if (HasAnyDisplayableError) Write($"(Error) ", ConsoleColor.DarkRed, false);
|
||||
else if (HasAnyDisplayableWarning) Write($"(Warning) ", ConsoleColor.DarkYellow, false);
|
||||
|
||||
if (ActiveMod is not null) Write($"{ActiveMod} ", ConsoleColor.Magenta, false);
|
||||
|
||||
if (ActiveMod is not null && Config.LoadedConfig.UseLocalModDirectories)
|
||||
{
|
||||
string directory = Path.GetRelativePath(ActiveMod.RootDirectory, WorkingDirectory);
|
||||
if (directory == ".") directory = string.Empty;
|
||||
Write($"~\\{directory}", ConsoleColor.DarkGreen, false);
|
||||
}
|
||||
else Write($"{WorkingDirectory}", ConsoleColor.DarkGreen, false);
|
||||
|
||||
if (ActiveGame is not null) Write($" ({ActiveGame})", ConsoleColor.Blue, false);
|
||||
Write(null);
|
||||
|
||||
Write($" {Name}", ConsoleColor.DarkCyan, false);
|
||||
@ -149,7 +169,7 @@ public class Shell
|
||||
|
||||
bool printed = false;
|
||||
|
||||
if (lastCancel && !printedCancel)
|
||||
if (p_lastCancel && !p_printedCancel)
|
||||
{
|
||||
// Print the warning. A little bit of mess because execution must
|
||||
// continue without funny printing errors but it's alright I guess.
|
||||
@ -160,7 +180,7 @@ public class Shell
|
||||
Write("Press ^C again to exit the shell.", ConsoleColor.Red);
|
||||
PlayWarningSound();
|
||||
|
||||
printedCancel = true;
|
||||
p_printedCancel = true;
|
||||
Console.CursorTop += 2;
|
||||
|
||||
Console.CursorLeft = originalLeft;
|
||||
@ -175,8 +195,8 @@ public class Shell
|
||||
|
||||
if (!printed)
|
||||
{
|
||||
lastCancel = false;
|
||||
printedCancel = false;
|
||||
p_lastCancel = false;
|
||||
p_printedCancel = false;
|
||||
}
|
||||
|
||||
return message;
|
||||
@ -262,18 +282,18 @@ public class Shell
|
||||
}
|
||||
}
|
||||
|
||||
activeCommand = new();
|
||||
activeCommand.DoWork += runCommand;
|
||||
activeCommand.RunWorkerAsync();
|
||||
p_activeCommand = new();
|
||||
p_activeCommand.DoWork += runCommand;
|
||||
p_activeCommand.RunWorkerAsync();
|
||||
|
||||
activeCommand.WorkerSupportsCancellation = command.CanBeCancelled;
|
||||
p_activeCommand.WorkerSupportsCancellation = command.CanBeCancelled;
|
||||
|
||||
while (activeCommand is not null && activeCommand.IsBusy) Thread.Yield();
|
||||
while (p_activeCommand is not null && p_activeCommand.IsBusy) Thread.Yield();
|
||||
|
||||
if (activeCommand is not null)
|
||||
if (p_activeCommand is not null)
|
||||
{
|
||||
activeCommand.Dispose();
|
||||
activeCommand = null;
|
||||
p_activeCommand.Dispose();
|
||||
p_activeCommand = null;
|
||||
}
|
||||
|
||||
if (ShellDirectory is null) Write("[WARNING] Could not save config to shell location. Any changes will be ignored.");
|
||||
@ -299,25 +319,46 @@ public class Shell
|
||||
}
|
||||
|
||||
public void ReloadDirectoryInfo()
|
||||
{
|
||||
try
|
||||
{
|
||||
ActiveMod = Mod.ReadDirectory(WorkingDirectory);
|
||||
ActiveGame = ActiveMod?.BaseGame;
|
||||
|
||||
// Update title.
|
||||
string title = "SrcMod";
|
||||
if (ActiveMod is not null) title += $" - {ActiveMod.Name}";
|
||||
Console.Title = title;
|
||||
|
||||
p_printedLastReloadError = false;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (!p_printedLastReloadError)
|
||||
{
|
||||
#if RELEASE
|
||||
Write("[ERROR] Error reloading directory information. Some data may not update.",
|
||||
ConsoleColor.Red);
|
||||
#else
|
||||
Write(ex, ConsoleColor.Red);
|
||||
#endif
|
||||
}
|
||||
|
||||
p_printedLastReloadError = true;
|
||||
Console.Title = "SrcMod (Error)";
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleCancel(object? sender, ConsoleCancelEventArgs args)
|
||||
{
|
||||
if (activeCommand is not null && activeCommand.IsBusy)
|
||||
if (p_activeCommand is not null && p_activeCommand.IsBusy)
|
||||
{
|
||||
if (activeCommand.WorkerSupportsCancellation)
|
||||
if (p_activeCommand.WorkerSupportsCancellation)
|
||||
{
|
||||
// Kill the active command.
|
||||
activeCommand.CancelAsync();
|
||||
activeCommand.Dispose();
|
||||
activeCommand = null;
|
||||
p_activeCommand.CancelAsync();
|
||||
p_activeCommand.Dispose();
|
||||
p_activeCommand = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -326,18 +367,18 @@ public class Shell
|
||||
PlayErrorSound();
|
||||
}
|
||||
|
||||
lastCancel = false;
|
||||
printedCancel = false;
|
||||
p_lastCancel = false;
|
||||
p_printedCancel = false;
|
||||
args.Cancel = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// Due to some funny multithreading issues, we want to make the warning label
|
||||
// single-threaded on the shell.
|
||||
if (!lastCancel)
|
||||
if (!p_lastCancel)
|
||||
{
|
||||
// Enable the warning. The "ReadLine" method will do the rest.
|
||||
lastCancel = true;
|
||||
p_lastCancel = true;
|
||||
args.Cancel = true; // "Cancel" referring to the cancellation of the cancel operation.
|
||||
return;
|
||||
}
|
||||
|
||||
@ -2,7 +2,7 @@
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net7.0-windows</TargetFramework>
|
||||
<ImplicitUsings>disable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<AssemblyName>srcmod</AssemblyName>
|
||||
@ -16,16 +16,6 @@
|
||||
<NoWin32Manifest>true</NoWin32Manifest>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<DebugType>embedded</DebugType>
|
||||
<WarningLevel>9999</WarningLevel>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
<DebugType>embedded</DebugType>
|
||||
<WarningLevel>9999</WarningLevel>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="Logo.ico" />
|
||||
</ItemGroup>
|
||||
@ -36,4 +26,8 @@
|
||||
<PackageReference Include="SharpCompress" Version="0.33.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Valve.NET\Valve.NET.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
@ -2,15 +2,27 @@
|
||||
|
||||
public static class Tools
|
||||
{
|
||||
public static JsonSerializer Serializer { get; private set; }
|
||||
public static JsonSerializer SerializerJson { get; private set; }
|
||||
public static VkvSerializer SerializeVkv { get; private set; }
|
||||
|
||||
static Tools()
|
||||
{
|
||||
Serializer = JsonSerializer.Create(new()
|
||||
SerializerJson = JsonSerializer.Create(new()
|
||||
{
|
||||
Formatting = Formatting.Indented,
|
||||
NullValueHandling = NullValueHandling.Ignore
|
||||
});
|
||||
|
||||
SerializeVkv = new VkvSerializer(new()
|
||||
{
|
||||
closeWhenFinished = true,
|
||||
indentSize = 4,
|
||||
resetStreamPosition = false,
|
||||
serializeProperties = true,
|
||||
spacing = SpacingMode.DoubleTab,
|
||||
useEscapeCodes = true,
|
||||
useQuotes = true
|
||||
});
|
||||
}
|
||||
|
||||
public static void DisplayWithPages(IEnumerable<string> lines, ConsoleColor? color = null)
|
||||
|
||||
31
SrcMod/SrcMod.sln
Normal file
31
SrcMod/SrcMod.sln
Normal file
@ -0,0 +1,31 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.4.33213.308
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Shell", "Shell\Shell.csproj", "{6EC87235-F2A5-4313-A6DE-A4EE7CB7B341}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Valve.NET", "Valve.NET\Valve.NET.csproj", "{8FC96202-2F7E-4FBE-B08E-FCC38AA62D96}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{6EC87235-F2A5-4313-A6DE-A4EE7CB7B341}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{6EC87235-F2A5-4313-A6DE-A4EE7CB7B341}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{6EC87235-F2A5-4313-A6DE-A4EE7CB7B341}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{6EC87235-F2A5-4313-A6DE-A4EE7CB7B341}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{8FC96202-2F7E-4FBE-B08E-FCC38AA62D96}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8FC96202-2F7E-4FBE-B08E-FCC38AA62D96}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8FC96202-2F7E-4FBE-B08E-FCC38AA62D96}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8FC96202-2F7E-4FBE-B08E-FCC38AA62D96}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {4E25AC28-DD70-4BB6-9083-07D6371DECCF}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
17
SrcMod/Valve.NET/Miscellaneous/GlobalUsings.cs
Normal file
17
SrcMod/Valve.NET/Miscellaneous/GlobalUsings.cs
Normal file
@ -0,0 +1,17 @@
|
||||
global using System;
|
||||
global using System.Collections;
|
||||
global using System.Collections.Generic;
|
||||
global using System.ComponentModel;
|
||||
global using System.Diagnostics;
|
||||
global using System.Formats.Tar;
|
||||
global using System.IO;
|
||||
global using System.IO.Compression;
|
||||
global using System.Linq;
|
||||
global using System.Reflection;
|
||||
global using System.Runtime.InteropServices;
|
||||
global using System.Text;
|
||||
global using System.Threading;
|
||||
global using Valve;
|
||||
global using Valve.Miscellaneous;
|
||||
global using Valve.Vkv;
|
||||
global using Valve.Vkv.ObjectModels;
|
||||
74
SrcMod/Valve.NET/Miscellaneous/TypeParsers.cs
Normal file
74
SrcMod/Valve.NET/Miscellaneous/TypeParsers.cs
Normal file
@ -0,0 +1,74 @@
|
||||
namespace Valve.Miscellaneous;
|
||||
|
||||
public static class TypeParsers
|
||||
{
|
||||
public static bool CanParse(object? obj) => obj is not null && obj is bool or sbyte or byte or short or ushort
|
||||
or int or uint or long or ulong or Int128 or UInt128 or nint or nuint or Half or float or double or decimal
|
||||
or char or DateOnly or DateTime or DateTimeOffset or Guid or TimeOnly or TimeSpan;
|
||||
public static object ParseAll(string msg)
|
||||
{
|
||||
if (TryParseBool(msg, out bool resBool)) return resBool;
|
||||
else if (TryParse(msg, out sbyte int8)) return int8;
|
||||
else if (TryParse(msg, out byte uInt8)) return uInt8;
|
||||
else if (TryParse(msg, out short int16)) return int16;
|
||||
else if (TryParse(msg, out ushort uInt16)) return uInt16;
|
||||
else if (TryParse(msg, out int int32)) return int32;
|
||||
else if (TryParse(msg, out uint uInt32)) return uInt32;
|
||||
else if (TryParse(msg, out long int64)) return int64;
|
||||
else if (TryParse(msg, out ulong uInt64)) return uInt64;
|
||||
else if (TryParse(msg, out Int128 int128)) return int128;
|
||||
else if (TryParse(msg, out UInt128 uInt128)) return uInt128;
|
||||
else if (TryParse(msg, out nint intPtr)) return intPtr;
|
||||
else if (TryParse(msg, out nuint uIntPtr)) return uIntPtr;
|
||||
else if (TryParse(msg, out Half float16)) return float16;
|
||||
else if (TryParse(msg, out float float32)) return float32;
|
||||
else if (TryParse(msg, out double float64)) return float64;
|
||||
else if (TryParse(msg, out decimal float128)) return float128;
|
||||
else if (TryParse(msg, out char resChar)) return resChar;
|
||||
else if (TryParse(msg, out DateOnly dateOnly)) return dateOnly;
|
||||
else if (TryParse(msg, out DateTime dateTime)) return dateTime;
|
||||
else if (TryParse(msg, out DateTimeOffset dateTimeOffset)) return dateTimeOffset;
|
||||
else if (TryParse(msg, out Guid guid)) return guid;
|
||||
else if (TryParse(msg, out TimeOnly timeOnly)) return timeOnly;
|
||||
else if (TryParse(msg, out TimeSpan timeSpan)) return timeSpan;
|
||||
else return msg;
|
||||
}
|
||||
|
||||
public static bool TryParseBool(string msg, out bool result)
|
||||
{
|
||||
string trimmed = msg.Trim().ToLower();
|
||||
|
||||
string[] trues = new string[]
|
||||
{
|
||||
"t",
|
||||
"true",
|
||||
"1",
|
||||
"y",
|
||||
"yes"
|
||||
},
|
||||
falses = new string[]
|
||||
{
|
||||
"f",
|
||||
"false",
|
||||
"0",
|
||||
"n",
|
||||
"no"
|
||||
};
|
||||
|
||||
foreach (string t in trues) if (trimmed == t)
|
||||
{
|
||||
result = true;
|
||||
return true;
|
||||
}
|
||||
foreach (string f in falses) if (trimmed == f)
|
||||
{
|
||||
result = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
result = false;
|
||||
return false;
|
||||
}
|
||||
public static bool TryParse<T>(string msg, out T? result) where T : IParsable<T>
|
||||
=> T.TryParse(msg, null, out result);
|
||||
}
|
||||
17
SrcMod/Valve.NET/Valve.NET.csproj
Normal file
17
SrcMod/Valve.NET/Valve.NET.csproj
Normal file
@ -0,0 +1,17 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Library</OutputType>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<ImplicitUsings>disable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<AssemblyName>valve.net</AssemblyName>
|
||||
<RootNamespace>Valve</RootNamespace>
|
||||
<OutputPath>../Compiled/Valve.NET</OutputPath>
|
||||
<Title>Valve.NET</Title>
|
||||
<Authors>That_One_Nerd</Authors>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<NoWin32Manifest>true</NoWin32Manifest>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
6
SrcMod/Valve.NET/Vkv/ObjectModels/IVkvConvertible.cs
Normal file
6
SrcMod/Valve.NET/Vkv/ObjectModels/IVkvConvertible.cs
Normal file
@ -0,0 +1,6 @@
|
||||
namespace Valve.Vkv.ObjectModels;
|
||||
|
||||
public interface IVkvConvertible
|
||||
{
|
||||
public VkvNode ToNodeTree();
|
||||
}
|
||||
4
SrcMod/Valve.NET/Vkv/ObjectModels/VkvIgnoreAttribute.cs
Normal file
4
SrcMod/Valve.NET/Vkv/ObjectModels/VkvIgnoreAttribute.cs
Normal file
@ -0,0 +1,4 @@
|
||||
namespace Valve.Vkv.ObjectModels;
|
||||
|
||||
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
|
||||
public class VkvIgnoreAttribute : Attribute { }
|
||||
9
SrcMod/Valve.NET/Vkv/ObjectModels/VkvKeyNameAttribute.cs
Normal file
9
SrcMod/Valve.NET/Vkv/ObjectModels/VkvKeyNameAttribute.cs
Normal file
@ -0,0 +1,9 @@
|
||||
namespace Valve.Vkv.ObjectModels;
|
||||
|
||||
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false, Inherited = false)]
|
||||
public class VkvKeyNameAttribute : Attribute
|
||||
{
|
||||
public readonly string name;
|
||||
|
||||
public VkvKeyNameAttribute(string name) => this.name = name;
|
||||
}
|
||||
@ -0,0 +1,8 @@
|
||||
namespace Valve.Vkv.ObjectModels;
|
||||
|
||||
public class VkvSerializationException : Exception
|
||||
{
|
||||
public VkvSerializationException() : base() { }
|
||||
public VkvSerializationException(string message) : base(message) { }
|
||||
public VkvSerializationException(string message, Exception inner) : base(message, inner) { }
|
||||
}
|
||||
8
SrcMod/Valve.NET/Vkv/SpacingMode.cs
Normal file
8
SrcMod/Valve.NET/Vkv/SpacingMode.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace Valve.Vkv;
|
||||
|
||||
public enum SpacingMode
|
||||
{
|
||||
SingleSpace = 0,
|
||||
IndentSizeSpacing,
|
||||
DoubleTab,
|
||||
}
|
||||
449
SrcMod/Valve.NET/Vkv/VkvConvert.cs
Normal file
449
SrcMod/Valve.NET/Vkv/VkvConvert.cs
Normal file
@ -0,0 +1,449 @@
|
||||
namespace Valve.Vkv;
|
||||
|
||||
public static class VkvConvert
|
||||
{
|
||||
private static readonly Dictionary<string, string> p_escapeCodes = new()
|
||||
{
|
||||
{ "\\", @"\\" }, // This must be first.
|
||||
{ "\'", @"\'" },
|
||||
{ "\"", @"\""" },
|
||||
{ "\0", @"\0" },
|
||||
{ "\a", @"\a" },
|
||||
{ "\b", @"\b" },
|
||||
{ "\f", @"\f" },
|
||||
{ "\n", @"\n" },
|
||||
{ "\r", @"\r" },
|
||||
{ "\t", @"\t" },
|
||||
{ "\v", @"\v" }
|
||||
};
|
||||
|
||||
#region DeserializeNode
|
||||
public static VkvNode? DeserializeNode(StreamReader reader) =>
|
||||
DeserializeNode(reader, VkvOptions.Default);
|
||||
public static VkvNode? DeserializeNode(StreamReader reader, VkvOptions options)
|
||||
{
|
||||
try
|
||||
{
|
||||
return DeserializeNode(reader, options, out _, null);
|
||||
}
|
||||
catch
|
||||
{
|
||||
if (!options.noExceptions) throw;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static VkvNode? DeserializeNode(StreamReader reader, VkvOptions options, out string name,
|
||||
string? first)
|
||||
{
|
||||
string? header = first ?? (reader.ReadLine()?.Trim());
|
||||
if (header is null || string.IsNullOrEmpty(header))
|
||||
{
|
||||
name = string.Empty;
|
||||
return null;
|
||||
}
|
||||
|
||||
string[] parts = SplitContent(header, options);
|
||||
if (parts.Length > 2) throw new VkvSerializationException("Too many values in node.");
|
||||
|
||||
VkvNode node;
|
||||
|
||||
name = DeserializeString(parts[0], options);
|
||||
if (parts.Length == 2)
|
||||
{
|
||||
string value = DeserializeString(parts[1], options);
|
||||
node = new VkvSingleNode(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
string? next = reader.ReadLine()?.Trim();
|
||||
if (next is null) throw new VkvSerializationException("Expected starting '{', found end-of-file.");
|
||||
else if (next != "{") throw new VkvSerializationException($"Expected starting '{{', found \"{next}\".");
|
||||
VkvTreeNode tree = new();
|
||||
string? current;
|
||||
while ((current = reader.ReadLine()?.Trim()) is not null)
|
||||
{
|
||||
if (current == "}") break;
|
||||
VkvNode? output = DeserializeNode(reader, options, out string subName, current);
|
||||
tree[subName] = output;
|
||||
}
|
||||
if (current is null) throw new VkvSerializationException("Reached end-of-file while deserializing group.");
|
||||
node = tree;
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
private static string DeserializeString(string content, VkvOptions options)
|
||||
{
|
||||
if (options.useQuotes)
|
||||
{
|
||||
if (!content.StartsWith('\"') || !content.EndsWith('\"'))
|
||||
throw new VkvSerializationException("No quotes found around content.");
|
||||
content = content[1..^1];
|
||||
}
|
||||
if (options.useEscapeCodes)
|
||||
{
|
||||
foreach (KeyValuePair<string, string> escapeCode in p_escapeCodes.Reverse())
|
||||
content = content.Replace(escapeCode.Value, escapeCode.Key);
|
||||
}
|
||||
return content;
|
||||
}
|
||||
|
||||
private static string[] SplitContent(string content, VkvOptions options)
|
||||
{
|
||||
content = content.Replace('\t', ' ');
|
||||
if (options.useQuotes)
|
||||
{
|
||||
List<string> values = new();
|
||||
string current = string.Empty;
|
||||
bool inQuote = false;
|
||||
for (int i = 0; i < content.Length; i++)
|
||||
{
|
||||
char c = content[i];
|
||||
if (c == '\"' && !(i > 0 && content[i - 1] == '\\')) inQuote = !inQuote;
|
||||
|
||||
if (c == ' ' && !inQuote)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(current)) values.Add(current);
|
||||
current = string.Empty;
|
||||
}
|
||||
else current += c;
|
||||
}
|
||||
if (inQuote) throw new VkvSerializationException("Reached end-of-line while inside quotations.");
|
||||
if (!string.IsNullOrEmpty(current)) values.Add(current);
|
||||
return values.ToArray();
|
||||
}
|
||||
else return content.Split(' ', StringSplitOptions.TrimEntries | StringSplitOptions.RemoveEmptyEntries);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region FromNodeTree
|
||||
public static T? FromNodeTree<T>(VkvNode? node, VkvOptions options) => (T?)FromNodeTree(typeof(T), node, options);
|
||||
public static object? FromNodeTree(Type outputType, VkvNode? node, VkvOptions options)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (node is null) return null;
|
||||
|
||||
if (node is VkvSingleNode single) return FromSingleNode(outputType, single);
|
||||
else if (node is VkvTreeNode tree) return FromTreeNode(outputType, tree, options);
|
||||
else throw new VkvSerializationException("Unknown VKV node type.");
|
||||
}
|
||||
catch
|
||||
{
|
||||
if (!options.noExceptions) throw;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static object? FromSingleNode(Type outputType, VkvSingleNode node)
|
||||
{
|
||||
object? value = node.value;
|
||||
if (value is null) return null;
|
||||
else if (value is string str)
|
||||
{
|
||||
value = TypeParsers.ParseAll(str);
|
||||
if (value is string still && outputType.IsEnum)
|
||||
{
|
||||
if (Enum.TryParse(outputType, still, true, out object? res) && res is not null)
|
||||
value = res;
|
||||
}
|
||||
}
|
||||
return Convert.ChangeType(value, outputType);
|
||||
}
|
||||
|
||||
private static object? FromTreeNode(Type outputType, VkvTreeNode node, VkvOptions options)
|
||||
{
|
||||
if (outputType.IsArray)
|
||||
return FromTreeNodeArray(outputType, node, options);
|
||||
|
||||
else if (outputType.GetInterface("IList") is not null)
|
||||
return FromTreeNodeList(outputType, node, options);
|
||||
|
||||
else if (outputType.GetInterface("IDictionary") is not null)
|
||||
return FromTreeNodeDictionary(outputType, node, options);
|
||||
|
||||
object? instance = Activator.CreateInstance(outputType);
|
||||
if (instance is null) return null;
|
||||
|
||||
IEnumerable<FieldInfo> validFields = from field in outputType.GetFields()
|
||||
let isPublic = field.IsPublic
|
||||
let isStatic = field.IsStatic
|
||||
let isIgnored = field.CustomAttributes.Any(x =>
|
||||
x.AttributeType == typeof(VkvIgnoreAttribute))
|
||||
let isConst = field.IsLiteral
|
||||
where isPublic && !isStatic && !isIgnored && !isConst
|
||||
select field;
|
||||
|
||||
IEnumerable<PropertyInfo> validProperties;
|
||||
if (options.serializeProperties)
|
||||
{
|
||||
validProperties = from prop in outputType.GetProperties()
|
||||
let canSet = prop.SetMethod is not null
|
||||
let isPublic = canSet && prop.SetMethod!.IsPublic
|
||||
let isStatic = canSet && prop.SetMethod!.IsStatic
|
||||
let isIgnored = prop.CustomAttributes.Any(x =>
|
||||
x.AttributeType == typeof(VkvIgnoreAttribute))
|
||||
where canSet && isPublic && !isStatic && !isIgnored
|
||||
select prop;
|
||||
}
|
||||
else validProperties = Array.Empty<PropertyInfo>();
|
||||
|
||||
foreach (FieldInfo field in validFields)
|
||||
{
|
||||
VkvKeyNameAttribute? namingAttribute = field.GetCustomAttribute<VkvKeyNameAttribute>();
|
||||
|
||||
VkvNode? subNode = node[namingAttribute?.name ?? field.Name];
|
||||
if (subNode is null) continue;
|
||||
|
||||
object? result = FromNodeTree(field.FieldType, subNode, options);
|
||||
if (result is null) continue;
|
||||
field.SetValue(instance, result);
|
||||
}
|
||||
foreach (PropertyInfo prop in validProperties)
|
||||
{
|
||||
VkvKeyNameAttribute? namingAttribute = prop.GetCustomAttribute<VkvKeyNameAttribute>();
|
||||
|
||||
VkvNode? subNode = node[namingAttribute?.name ?? prop.Name];
|
||||
if (subNode is null) continue;
|
||||
|
||||
object? result = FromNodeTree(prop.PropertyType, subNode, options);
|
||||
if (result is null) continue;
|
||||
prop.SetValue(instance, result);
|
||||
}
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
private static object? FromTreeNodeArray(Type outputType, VkvTreeNode node, VkvOptions options)
|
||||
{
|
||||
Type elementType = outputType.GetElementType()!;
|
||||
Array array = Array.CreateInstance(elementType, node.SubNodeCount);
|
||||
|
||||
int index = 0;
|
||||
foreach (KeyValuePair<string, VkvNode?> subNode in node)
|
||||
{
|
||||
string indexStr = index.ToString();
|
||||
if (subNode.Key != indexStr) throw new VkvSerializationException($"Cannot convert node tree to array.");
|
||||
array.SetValue(FromNodeTree(elementType, subNode.Value, options), index);
|
||||
index++;
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
private static object? FromTreeNodeList(Type outputType, VkvTreeNode node, VkvOptions options)
|
||||
{
|
||||
IList? instance = (IList?)Activator.CreateInstance(outputType);
|
||||
if (instance is null) return null;
|
||||
|
||||
// There is no guarentee that the first type argument corresponds to the element type,
|
||||
// but as far as I know there isn't a better way.
|
||||
Type elementType = outputType.IsGenericType ? outputType.GenericTypeArguments[0] : typeof(object);
|
||||
|
||||
int index = 0;
|
||||
foreach (KeyValuePair<string, VkvNode?> subNode in node)
|
||||
{
|
||||
string indexStr = index.ToString();
|
||||
if (subNode.Key != indexStr) throw new VkvSerializationException($"Cannot convert node tree to array.");
|
||||
instance.Add(FromNodeTree(elementType, subNode.Value, options));
|
||||
index++;
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
|
||||
private static object? FromTreeNodeDictionary(Type outputType, VkvTreeNode node, VkvOptions options)
|
||||
{
|
||||
IDictionary? instance = (IDictionary?)Activator.CreateInstance(outputType);
|
||||
if (instance is null) return null;
|
||||
|
||||
// There is no guarentee that the first and second type arguments represent the
|
||||
// key and value types, but as far as I know there isn't a better way.
|
||||
bool canUseGenerics = outputType.GenericTypeArguments.Length >= 2;
|
||||
Type keyType = canUseGenerics ? outputType.GenericTypeArguments[0] : typeof(object),
|
||||
valueType = canUseGenerics ? outputType.GenericTypeArguments[1] : typeof(object);
|
||||
|
||||
foreach (KeyValuePair<string, VkvNode?> subNode in node)
|
||||
{
|
||||
object key = TypeParsers.ParseAll(subNode.Key);
|
||||
if (key is string still && keyType.IsEnum)
|
||||
{
|
||||
if (Enum.TryParse(keyType, still, true, out object? res) && res is not null)
|
||||
key = res;
|
||||
}
|
||||
key = Convert.ChangeType(key, keyType);
|
||||
|
||||
object? value = FromNodeTree(valueType, subNode.Value, options);
|
||||
|
||||
instance.Add(key, value);
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region SerializeNode
|
||||
public static void SerializeNode(StreamWriter writer, VkvNode? node, string name,
|
||||
VkvOptions options)
|
||||
{
|
||||
try
|
||||
{
|
||||
SerializeNode(writer, node, name, options, 0);
|
||||
}
|
||||
catch
|
||||
{
|
||||
if (!options.noExceptions) throw;
|
||||
}
|
||||
}
|
||||
public static void SerializeNode(StreamWriter writer, VkvNode? node, string name) =>
|
||||
SerializeNode(writer, node, name, VkvOptions.Default);
|
||||
|
||||
private static void SerializeNode(StreamWriter writer, VkvNode? node, string name,
|
||||
VkvOptions options, int indentLevel)
|
||||
{
|
||||
if (node is null) return;
|
||||
else if (node is VkvSingleNode single) SerializeSingleNode(writer, single, name, options, indentLevel);
|
||||
else if (node is VkvTreeNode tree) SerializeTreeNode(writer, tree, name, options, indentLevel);
|
||||
else throw new("Unknown node type.");
|
||||
}
|
||||
|
||||
private static void SerializeSingleNode(StreamWriter writer, VkvSingleNode node, string name,
|
||||
VkvOptions options, int indentLevel)
|
||||
{
|
||||
string? serializedValue = SerializeObject(node.value);
|
||||
if (serializedValue is null) return;
|
||||
|
||||
writer.Write(new string(' ', indentLevel));
|
||||
writer.Write(SerializeString(name, options));
|
||||
|
||||
switch (options.spacing)
|
||||
{
|
||||
case SpacingMode.SingleSpace: writer.Write(' ');
|
||||
break;
|
||||
|
||||
case SpacingMode.IndentSizeSpacing: writer.Write(new string(' ', options.indentSize));
|
||||
break;
|
||||
|
||||
case SpacingMode.DoubleTab: writer.Write("\t\t");
|
||||
break;
|
||||
|
||||
default: throw new VkvSerializationException($"Unknown spacing mode \"{options.spacing}\".");
|
||||
}
|
||||
|
||||
serializedValue = SerializeString(serializedValue, options);
|
||||
writer.WriteLine(serializedValue);
|
||||
}
|
||||
private static void SerializeTreeNode(StreamWriter writer, VkvTreeNode node, string name,
|
||||
VkvOptions options, int indentLevel)
|
||||
{
|
||||
if (node.SubNodeCount <= 0) return;
|
||||
|
||||
writer.Write(new string(' ', indentLevel));
|
||||
writer.WriteLine(SerializeString(name, options));
|
||||
writer.WriteLine(new string(' ', indentLevel) + '{');
|
||||
|
||||
foreach (KeyValuePair<string, VkvNode?> subNode in node)
|
||||
SerializeNode(writer, subNode.Value, subNode.Key, options, indentLevel + options.indentSize);
|
||||
|
||||
writer.WriteLine(new string(' ', indentLevel) + '}');
|
||||
}
|
||||
|
||||
private static string? SerializeObject(object? obj)
|
||||
{
|
||||
if (obj is null) return null;
|
||||
return obj.ToString() ?? string.Empty;
|
||||
}
|
||||
|
||||
private static string SerializeString(string content, VkvOptions options)
|
||||
{
|
||||
if (options.useEscapeCodes)
|
||||
{
|
||||
foreach (KeyValuePair<string, string> escapeCode in p_escapeCodes)
|
||||
content = content.Replace(escapeCode.Key, escapeCode.Value);
|
||||
}
|
||||
if (options.useQuotes) content = $"\"{content}\"";
|
||||
return content;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region ToNodeTree
|
||||
public static VkvNode? ToNodeTree(object? obj) => ToNodeTree(obj, VkvOptions.Default);
|
||||
public static VkvNode? ToNodeTree(object? obj, VkvOptions options)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (obj is null) return null;
|
||||
Type type = obj.GetType();
|
||||
|
||||
if (type.IsPrimitive || TypeParsers.CanParse(obj)) return new VkvSingleNode(obj);
|
||||
else if (type.IsPointer) throw new("Cannot serialize a pointer.");
|
||||
|
||||
VkvTreeNode tree = new();
|
||||
|
||||
if (obj is IVkvConvertible vkv) return vkv.ToNodeTree();
|
||||
else if (obj is IDictionary dictionary)
|
||||
{
|
||||
object[] keys = new object[dictionary.Count],
|
||||
values = new object[dictionary.Count];
|
||||
dictionary.Keys.CopyTo(keys, 0);
|
||||
dictionary.Values.CopyTo(values, 0);
|
||||
for (int i = 0; i < dictionary.Count; i++)
|
||||
{
|
||||
tree[SerializeObject(keys.GetValue(i))!] = ToNodeTree(values.GetValue(i), options);
|
||||
}
|
||||
return tree;
|
||||
}
|
||||
else if (obj is ICollection enumerable)
|
||||
{
|
||||
int index = 0;
|
||||
foreach (object item in enumerable)
|
||||
{
|
||||
tree[SerializeObject(index)!] = ToNodeTree(item, options);
|
||||
index++;
|
||||
}
|
||||
return tree;
|
||||
}
|
||||
|
||||
IEnumerable<FieldInfo> validFields = from field in type.GetFields()
|
||||
let isPublic = field.IsPublic
|
||||
let isStatic = field.IsStatic
|
||||
let isIgnored = field.CustomAttributes.Any(x =>
|
||||
x.AttributeType == typeof(VkvIgnoreAttribute))
|
||||
let isConst = field.IsLiteral
|
||||
where isPublic && !isStatic && !isIgnored && !isConst
|
||||
select field;
|
||||
|
||||
IEnumerable<PropertyInfo> validProperties;
|
||||
if (options.serializeProperties)
|
||||
{
|
||||
validProperties = from prop in type.GetProperties()
|
||||
let canGet = prop.GetMethod is not null
|
||||
let isPublic = canGet && prop.GetMethod!.IsPublic
|
||||
let isStatic = canGet && prop.GetMethod!.IsStatic
|
||||
let isIgnored = prop.CustomAttributes.Any(x =>
|
||||
x.AttributeType == typeof(VkvIgnoreAttribute))
|
||||
where canGet && isPublic && !isStatic && !isIgnored
|
||||
select prop;
|
||||
}
|
||||
else validProperties = Array.Empty<PropertyInfo>();
|
||||
|
||||
foreach (FieldInfo field in validFields)
|
||||
{
|
||||
VkvKeyNameAttribute? namingAttribute = field.GetCustomAttribute<VkvKeyNameAttribute>();
|
||||
tree[namingAttribute?.name ?? field.Name] = ToNodeTree(field.GetValue(obj), options);
|
||||
}
|
||||
foreach (PropertyInfo prop in validProperties)
|
||||
{
|
||||
VkvKeyNameAttribute? namingAttribute = prop.GetCustomAttribute<VkvKeyNameAttribute>();
|
||||
tree[namingAttribute?.name ?? prop.Name] = ToNodeTree(prop.GetValue(obj), options);
|
||||
}
|
||||
|
||||
return tree;
|
||||
}
|
||||
catch
|
||||
{
|
||||
if (!options.noExceptions) throw;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
3
SrcMod/Valve.NET/Vkv/VkvNode.cs
Normal file
3
SrcMod/Valve.NET/Vkv/VkvNode.cs
Normal file
@ -0,0 +1,3 @@
|
||||
namespace Valve.Vkv;
|
||||
|
||||
public abstract class VkvNode { }
|
||||
27
SrcMod/Valve.NET/Vkv/VkvOptions.cs
Normal file
27
SrcMod/Valve.NET/Vkv/VkvOptions.cs
Normal file
@ -0,0 +1,27 @@
|
||||
namespace Valve.Vkv;
|
||||
|
||||
public record class VkvOptions
|
||||
{
|
||||
public static VkvOptions Default => new();
|
||||
|
||||
public bool closeWhenFinished;
|
||||
public int indentSize;
|
||||
public bool noExceptions;
|
||||
public bool resetStreamPosition;
|
||||
public bool serializeProperties;
|
||||
public SpacingMode spacing;
|
||||
public bool useEscapeCodes;
|
||||
public bool useQuotes;
|
||||
|
||||
public VkvOptions()
|
||||
{
|
||||
closeWhenFinished = true;
|
||||
indentSize = 4;
|
||||
noExceptions = false;
|
||||
resetStreamPosition = false;
|
||||
serializeProperties = true;
|
||||
spacing = SpacingMode.DoubleTab;
|
||||
useEscapeCodes = false;
|
||||
useQuotes = false;
|
||||
}
|
||||
}
|
||||
57
SrcMod/Valve.NET/Vkv/VkvSerializer.cs
Normal file
57
SrcMod/Valve.NET/Vkv/VkvSerializer.cs
Normal file
@ -0,0 +1,57 @@
|
||||
namespace Valve.Vkv;
|
||||
|
||||
public class VkvSerializer
|
||||
{
|
||||
public VkvOptions Options => p_options;
|
||||
|
||||
private readonly VkvOptions p_options;
|
||||
|
||||
public VkvSerializer() : this(VkvOptions.Default) { }
|
||||
public VkvSerializer(VkvOptions options)
|
||||
{
|
||||
p_options = options;
|
||||
}
|
||||
|
||||
public VkvNode? Deserialize(Stream stream)
|
||||
{
|
||||
long pos = stream.Position;
|
||||
StreamReader reader = new(stream, leaveOpen: !p_options.closeWhenFinished);
|
||||
try
|
||||
{
|
||||
VkvNode? result = VkvConvert.DeserializeNode(reader, p_options);
|
||||
reader.Close();
|
||||
if (!p_options.closeWhenFinished && p_options.resetStreamPosition) stream.Seek(pos, SeekOrigin.Begin);
|
||||
return result;
|
||||
}
|
||||
finally
|
||||
{
|
||||
reader.Close();
|
||||
if (!p_options.closeWhenFinished && p_options.resetStreamPosition) stream.Seek(pos, SeekOrigin.Begin);
|
||||
}
|
||||
}
|
||||
public T? Deserialize<T>(Stream stream)
|
||||
{
|
||||
VkvNode? result = Deserialize(stream);
|
||||
return VkvConvert.FromNodeTree<T>(result, p_options);
|
||||
}
|
||||
public object? Deserialize(Type outputType, Stream stream)
|
||||
{
|
||||
VkvNode? result = Deserialize(stream);
|
||||
return VkvConvert.FromNodeTree(outputType, result, p_options);
|
||||
}
|
||||
|
||||
public void Serialize(Stream stream, object? value, string parentNodeName)
|
||||
{
|
||||
VkvNode? nodeTree = VkvConvert.ToNodeTree(value, p_options);
|
||||
Serialize(stream, nodeTree, parentNodeName);
|
||||
}
|
||||
public void Serialize(Stream stream, VkvNode? parentNode, string parentNodeName)
|
||||
{
|
||||
long pos = stream.Position;
|
||||
StreamWriter writer = new(stream, leaveOpen: !p_options.closeWhenFinished);
|
||||
VkvConvert.SerializeNode(writer, parentNode, parentNodeName, p_options);
|
||||
writer.Close();
|
||||
|
||||
if (!p_options.closeWhenFinished && p_options.resetStreamPosition) stream.Seek(pos, SeekOrigin.Begin);
|
||||
}
|
||||
}
|
||||
11
SrcMod/Valve.NET/Vkv/VkvSingleNode.cs
Normal file
11
SrcMod/Valve.NET/Vkv/VkvSingleNode.cs
Normal file
@ -0,0 +1,11 @@
|
||||
namespace Valve.Vkv;
|
||||
|
||||
public class VkvSingleNode : VkvNode
|
||||
{
|
||||
public object? value;
|
||||
|
||||
public VkvSingleNode(object? value = null) : base()
|
||||
{
|
||||
this.value = value;
|
||||
}
|
||||
}
|
||||
45
SrcMod/Valve.NET/Vkv/VkvTreeNode.cs
Normal file
45
SrcMod/Valve.NET/Vkv/VkvTreeNode.cs
Normal file
@ -0,0 +1,45 @@
|
||||
namespace Valve.Vkv;
|
||||
|
||||
public class VkvTreeNode : VkvNode, IEnumerable<KeyValuePair<string, VkvNode?>>
|
||||
{
|
||||
public int SubNodeCount => p_subNodes.Count;
|
||||
|
||||
private readonly Dictionary<string, VkvNode?> p_subNodes;
|
||||
|
||||
public VkvTreeNode(Dictionary<string, VkvNode?>? subNodes = null) : base()
|
||||
{
|
||||
p_subNodes = subNodes ?? new();
|
||||
}
|
||||
|
||||
public VkvNode? this[string key]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (p_subNodes.TryGetValue(key, out VkvNode? value)) return value;
|
||||
else return null;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (p_subNodes.ContainsKey(key)) p_subNodes[key] = value;
|
||||
else p_subNodes.Add(key, value);
|
||||
}
|
||||
}
|
||||
public VkvNode? this[int index]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (p_subNodes.Count >= index || index < 0) return null;
|
||||
return p_subNodes.Values.ElementAt(index);
|
||||
}
|
||||
set
|
||||
{
|
||||
if (p_subNodes.Count >= index || index < 0) throw new IndexOutOfRangeException();
|
||||
p_subNodes[p_subNodes.Keys.ElementAt(index)] = value;
|
||||
}
|
||||
}
|
||||
|
||||
public void Add(string key, VkvNode? value) => this[key] = value;
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
public IEnumerator<KeyValuePair<string, VkvNode?>> GetEnumerator() => p_subNodes.GetEnumerator();
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user