7.3 KiB
7.3 KiB
Nerd_STF v2.3.0
This update adds lots of linear algebra tools, like matrixes and vectors, as well as new number systems, like complex numbers and quaternions.
* Nerd_STF
+ Extensions
+ ConversionExtension
+ Container2DExtension
+ ToFillExtension
+ Foreach
+ IGroup2D
+ Modifier
+ Modifier2D
* IGroup<T>
+ ToFill()
* Exceptions
+ InvalidSizeException
+ NoInverseException
* Graphics
* CMYKA
+ ToFill()
+ static Round(CMYKA)
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
* CMYKAByte
+ ToFill()
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
* HSVA
+ ToFill()
+ static Round(HSVA, Angle.Type)
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
* HSVAByte
+ ToFill()
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
* Image
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
* Material
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
= Merged 2 if statements into 1 in `override bool Equals(object?)`
* RGBA
+ ToFill()
+ ToVector()
+ static Round(RGBA)
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
* RGBAByte
+ ToFill()
+ ToVector()
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
* Mathematics
+ Algebra
+ IMatrix
+ Matrix2x2
+ Matrix3x3
+ Matrix4x4
+ Vector2d
+ Vector3d
+ NumberSystems
+ Complex
+ Quaternion
+ Samples
+ Equations
+ ScaleType
= Moved `Constants` file to Samples folder.
* Geometry
* Box2D
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
* Box3D
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
* Line
+ ToFill()
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
* Polygon
+ ToFill()
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
* Quadrilateral
+ ToFill()
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
* Sphere
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
* Triangle
+ ToFill()
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
* Vert
+ ToFill()
+ ToVector()
= Made `Vert(Float2)` not recreate a float group, and instead use itself.
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
* Angle
+ static Down
+ static Left
+ static Right
+ static Up
+ static Round(Angle, Type)
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
* Float2
+ ToFill()
+ ToVector()
+ static Round(Float2)
+ implicit operator Float2(Complex)
+ explicit operator Float2(Quaternion)
+ explicit operator Float2(Matrix)
+ operator *(Float2, Matrix)
+ operator /(Float2, Matrix)
= Made `Normalized` multiply by the inverse square root instead of dividing by the square root.
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
* Float3
+ ToFill()
+ ToVector()
+ static Round(Float3)
+ implicit operator Float3(Complex)
+ explicit operator Float3(Quaternion)
+ explicit operator Float3(Matrix)
+ operator *(Float3, Matrix)
+ operator /(Float3, Matrix)
= Made `Normalized` multiply by the inverse square root instead of dividing by the square root.
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
* Float4
+ ToFill()
+ static Round(Float4)
+ implicit operator Float4(Complex)
+ implicit operator Float4(Quaternion)
+ explicit operator Float4(Matrix)
+ operator *(Float4, Matrix)
+ operator /(Float4, Matrix)
= Made `Normalized` multiply by the inverse square root instead of dividing by the square root.
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
= Renamed `Float4.Deep` to `Float4.Near`
* Int2
+ ToFill()
+ explicit operator Int2(Complex)
+ explicit operator Int2(Quaternion)
+ explicit operator Int2(Matrix)
+ operator *(Int2, Matrix)
+ operator /(Int2, Matrix)
= Made `Normalized` multiply by the inverse square root instead of dividing by the square root.
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
* Int3
+ ToFill()
+ explicit operator Int3(Complex)
+ explicit operator Int3(Quaternion)
+ explicit operator Int3(Matrix)
+ operator *(Int3, Matrix)
+ operator /(Int3, Matrix)
= Made `Normalized` multiply by the inverse square root instead of dividing by the square root.
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
* Int4
+ explicit operator Int4(Complex)
+ explicit operator Int4(Quaternion)
+ explicit operator Int4(Matrix)
+ operator *(Int4, Matrix)
+ operator /(Int4, Matrix)
= Made `Normalized` multiply by the inverse square root instead of dividing by the square root.
= Replaced a false statement with `base.Equals(object?)` in `override bool Equals(object?)`
* Mathf
+ Cos(Angle)
+ Cot(Angle)
+ Csc(Angle)
+ Dot(float[], float[])
+ Dot(float[][])
+ Max<T>(T[]) where T : IComparable<T>
+ Median<T>(T[])
+ Min<T>(T[]) where T : IComparable<T>
+ Sec(Angle)
+ Sin(Angle)
+ Tan(Angle)
* Miscellaneous
* GlobalUsings.cs
+ global using Nerd_STF.Collections
+ global using Nerd_STF.Extensions
+ global using Nerd_STF.Mathematics.Algebra
+ global using Nerd_STF.Mathematics.NumberSystems
+ global using Nerd_STF.Mathematics.Samples