6.9 KiB
6.9 KiB
Nerd_STF v2.4.0
* Nerd_STF
* Exceptions
+ BadMethodException
* Extensions
* ConversionExtension
- ToDictionary<TKey, TValue>(IEnumerable<KeyValuePair<TKey, TValue>>)
* EquationExtension
+ ValidNumberTypes
+ Absolute(Equation)
+ AbsoluteMod(Equation, float)
+ ArcCos(Equation)
+ ArcCot(Equation)
+ ArcCsc(Equation)
+ ArcSec(Equation)
+ ArcSin(Equation)
+ ArcTan(Equation)
+ Average(Equation, float, float, float)
+ Average(Equation, Equation, Equation, float)
+ Binomial(Equation, int, float)
+ Binomial(Equation, Equation, Equation)
+ Cbrt(Equation)
+ Ceiling(Equation)
+ Clamp(Equation, float, float)
+ Clamp(Equation, Equation, Equation)
+ Combinations(Equation, int)
+ Combinations(Equation, Equation)
+ Cos(Equation)
+ Cot(Equation)
+ Csc(Equation)
+ Divide(Equation, float[])
+ Divide(Equation, Equation[])
+ Factorial(Equation)
+ Floor(Equation)
+ GetValues(Equation, float, float, float)
+ InverseSqrt(Equation)
+ Max(Equation, float, float, float)
+ Min(Equation, float, float, float)
+ Permutations(Equation, int)
+ Permutations(Equation, Equation)
+ Power(Equation, float)
+ Power(Equation, Equation)
+ Product(Equation, float[])
+ Product(Equation, Equation[])
+ Root(Equation, float)
+ Root(Equation, Equation)
+ Round(Equation)
+ Sec(Equation)
+ Sin(Equation)
+ SolveBisection(Equation, float, float, float, float, int)
+ SolveEquation(Equation, float, float, float, int)
+ SolveNewton(Equation, float, float, float, int)
+ Sqrt(Equation)
+ Subtract(Equation, float[])
+ Subtract(Equation, Equation[])
+ Sum(Equation, float[])
+ Sum(Equation, Equation[])
+ Tan(Equation)
+ ZScore(Equation, float[])
+ ZScore(Equation, Equation[])
+ ZScore(Equation, float, float)
+ ZScore(Equation, Equation, Equation)
+ InvokeMethod(Equation, MethodInfo, object?[]?)
+ InvokeMathMethod(Equation, string, object?[]?)
+ Helpers
+ MathfHelper
+ RationalHelper
* Mathematics
* Abstract
= Renamed `IPresets1D<T>` to `IPresets1d<T>`
= Renamed `IPresets2D<T>` to `IPresets2d<T>`
= Renamed `IPresets3D<T>` to `IPresets3d<T>`
= Renamed `IPresets4D<T>` to `IPresets4d<T>`
= Renamed `IShape2D<T>` to `IShape2d<T>`
= Renamed `IShape3D<T>` to `IShape3d<T>`
* NumberSystems
* Complex
- operator >(Complex, Complex)
- operator <(Complex, Complex)
- operator >=(Complex, Complex)
- operator <=(Complex, Complex)
* Quaternion
- Far
- Near
- operator >(Complex, Complex)
- operator <(Complex, Complex)
- operator >=(Complex, Complex)
- operator <=(Complex, Complex)
* Samples
+ Fills
* Equations
+ FlatLine
+ XLine
= Simplified `CosWave`
= Simplified `SinWave`
= Replaced a `readonly` term with a generating field in `CosWave`
= Replaced a `readonly` term with a generating field in `SinWave`
= Replaced a `readonly` term with a generating field in `SawWave`
= Replaced a `readonly` term with a generating field in `SquareWave`
= Replaced a `readonly` term with a generating field in `SgnFill`
= Moved `SgnFill` to `Fills` and renamed it to `SignFill`
* Calculus
= Fixed a blunder in `GetDerivativeAtPoint(Equation, float, float)`
* Float2
- Removed the `Obsolete` attribute from `CompareTo(Float2)`
- operator >(Float2, Float2)
- operator <(Float2, Float2)
- operator >=(Float2, Float2)
- operator <=(Float2, Float2)
* Float3
- Removed the `Obsolete` attribute from `CompareTo(Float3)`
- operator >(Float3, Float3)
- operator <(Float3, Float3)
- operator >=(Float3, Float3)
- operator <=(Float3, Float3)
* Float4
- Far
- Near
- Removed the `Obsolete` attribute from `CompareTo(Float4)`
- operator >(Float4, Float4)
- operator <(Float4, Float4)
- operator >=(Float4, Float4)
- operator <=(Float4, Float4)
* Int2
- Removed the `Obsolete` attribute from `CompareTo(Int2)`
- operator >(Int2, Int2)
- operator <(Int2, Int2)
- operator >=(Int2, Int2)
- operator <=(Int2, Int2)
* Int3
- Removed the `Obsolete` attribute from `CompareTo(Int3)`
- operator >(Int3, Int3)
- operator <(Int3, Int3)
- operator >=(Int3, Int3)
- operator <=(Int3, Int3)
* Int4
- Far
- Deep
- Removed the `Obsolete` attribute from `CompareTo(Int4)`
- operator >(Int4, Int4)
- operator <(Int4, Int4)
- operator >=(Int4, Int4)
- operator <=(Int4, Int4)
* Mathf
+ Cbrt(float)
+ IsPrime(int, PrimeCheckMethod)
+ Lerp(float, float, Equation, bool)
+ Lerp(Equation, Equation, float, bool)
+ Lerp(Equation, Equation, Equation, bool)
+ PrimeFactors(int)
+ PowerMod(long, long, long)
+ SharedItems<T>(T[][])
+ SolveBisection(Equation, float, float, float, float, int)
+ SolveEquation(Equation, float, float, float, int)
+ SolveNewton(Equation, float, float, float, int)
= Improved the `Sqrt` method by using a solution finder.
+ PrimeCheckMethod
+ Equation2d
+ Rational
+ SimplificationMethod
* Miscellaneous
* AssemblyConfig
- using System.Reflection
* GlobalUsings
+ global using Nerd_STF.Helpers
+ global using System.Reflection
- Foreach(object)
- Foreach<T>(T)
= Moved `IEncapsulator<T, TE>` to `Nerd_STF.Mathematics.Abstract` and renamed it to `IEncapsulate<T, TE>`
= Renamed `Fill2D<T>` to `Fill2d<T>`
= Renamed `IGroup2D<T>` to `IGroup2d<T>`
= Renamed `Modifier2D` to `IModifier2d`
= Renamed `Modifier2D<T>` to `IModifier2d<T>`
= Renamed `Modifier2D<IT, VT>` to `IModifier2d<IT, VT>`