2.1 KiB
2.1 KiB
Nerd_STF v2.5.0
TODO:
- added better inv sqrt
Here's the full changelog:
* Nerd_STF
* Helpers
* UnsafeHelper
+ Q_rsqrt
* Mathematics
* Abstract
+ IPolygon<T>h
* ITriangulate
- TriangulateAll(ITriangulate[])
= Marked the method `TriangulateAll<T>(T[])` as virtual
* Geometry
- Box2d (REMEMBER: name change)
- Box3d (REMEMBER: name change)
- Polygon
- Quadrilateral
- Sphere
- Triangle
- Vert
= Rewrote all of `Line`
TODO: Compare me to the original line and note changes.
* NumberSystems
* Complex
= Replaced all references to `Vert` with references to `Float3`
* Quaternion
= Replaced all references to `Vert` with references to `Float3`
* Angle
+ FromVerts(Float3, Float3, Float3)
+ GetCoterminalAngles()
+ GetCoterminalAngles(Angle, Angle)
* Float2
+ InverseMagnitude
= Replaced all references to `Vert` with references to `Float3`
* Float3
+ InverseMagnitude
= Replaced all references to `Vert` with references to `Float3`
* Float4
+ InverseMagnitude
= Replaced all references to `Vert` with references to `Float3`
* Int2
+ InverseMagnitude
= Replaced all references to `Vert` with references to `Float3`
* Int3
+ InverseMagnitude
= Replaced all references to `Vert` with references to `Float3`
* Int4
+ InverseMagnitude
= Replaced all references to `Vert` with references to `Float3`
* Vector2d
= Replaced all references to `Vert` with references to `Float3`
* Vector3d
= Replaced all references to `Vert` with references to `Float3`
* Mathf
= Modified `InverseSqrt(float)` to use the faster unsafe inverse square root method.