4.9 KiB
4.9 KiB
Nerd_STF v2.2.0
This update adds many types of graphics-based objects, as well as some math functions and constants.
* Nerd_STF
+ delegate Fill2D<T>(int, int)
* Exceptions
+ FileParsingException
+ FileType
+ Graphics
+ ColorChannel
+ CMYKA
+ CMYKAByte
+ HSVA
+ HSVAByte
+ IColor
+ IColorByte
+ IlluminationFlags
+ IlluminationModel
+ Image
+ Material
+ RGBA
+ RGBAByte
* Mathematics
* Angle
+ Normalized
= Made fancier `ToString()` formatting
* Type
+ Normalized
+ Constants
* Float2
+ static SplitArray(params Float2[])
= Renamed `static Multiply(params Float2[])` to `Product`
* Float3
+ static SplitArray(params Float3[])
+ explicit operator Float3(RGBA)
+ explicit operator Float3(HSVA)
+ explicit operator Float3(RGBAByte)
+ explicit operator Float3(HSVAByte)
= Renamed `static Multiply(params Float3[])` to `Product`
* Float4
+ static SplitArray(params Float4[])
+ implicit operator Float4(RGBA)
+ explicit operator Float4(CMYKA)
+ implicit operator Float4(HSVA)
+ implicit operator Float4(RGBAByte)
+ explicit operator Float4(CMYKAByte)
+ implicit operator Float4(HSVAByte)
= Renamed `static Multiply(params Float4[])` to `Product`
* Geometry
* Line
+ Midpoint
= Renamed `ToDoubleArray()` to `ToFloatArray`
= Renamed `ToDoubleList()` to `ToFloatList`
* Polygon
+ Midpoint
= Renamed `ToDoubleArray()` to `ToFloatArray`
= Renamed `ToDoubleList()` to `ToFloatList`
= Renamed `static ToDoubleArrayAll(params Triangle[])` to `ToFloatArrayAll`
= Renamed `static ToDoubleListAll(params Triangle[])` to `ToFloatListAll`
* Quadrilateral
+ Midpoint
= Renamed `ToDoubleArray()` to `ToFloatArray`
= Renamed `ToDoubleList()` to `ToFloatList`
= Renamed `static ToDoubleArrayAll(params Triangle[])` to `ToFloatArrayAll`
= Renamed `static ToDoubleListAll(params Triangle[])` to `ToFloatListAll`
* Triangle
+ Midpoint
= Renamed `ToDoubleArray()` to `ToFloatArray`
= Renamed `ToDoubleList()` to `ToFloatList`
= Renamed `static ToDoubleArrayAll(params Triangle[])` to `ToFloatArrayAll`
= Renamed `static ToDoubleListAll(params Triangle[])` to `ToFloatListAll`
* Vert
= Renamed `static ToDouble3Array(params Vert[])` to `ToFloat3Array`
= Renamed `static ToDouble3List(params Vert[])` to `ToFloat3List`
* Int2
+ static SplitArray(params Int[])
= Renamed `static Multiply(params Int2[])` to `Product`
* Int3
+ static SplitArray(params Int3[])
+ explicit operator Int3(RGBA)
+ explicit operator Int3(HSVA)
+ explicit operator Int3(RGBAByte)
+ explicit operator Int3(HSVAByte)
= Renamed `static Multiply(params Int3[])` to `Product`
* Int4
+ static SplitArray(params Int4[])
+ explicit operator Int4(RGBA)
+ explicit operator Int4(CMYKA)
+ explicit operator Int4(HSVA)
+ implicit operator Int4(RGBAByte)
+ explicit operator Int4(CMYKAByte)
+ implicit operator Int4(HSVAByte)
= Renamed `static Multiply(params Int4[])` to `Product`
* Mathf
+ static Combinations(int, int)
+ static GreatestCommonFactor(params int[])
+ static InverseSqrt(float)
+ static LeastCommonMultiple(params int[])
+ static Mode<T>(params T[]) where T : IEquatable<T>
+ static Permutations(int, int)
+ static Pow(float, int)
+ static Product(Equation, float, float, float)
+ static Sum(Equation, float, float, float)
+ static UniqueItems<T>(params T[]) where T : IEquatable<T>
+ static ZScore(float, params float[])
+ static ZScore(float, float, float)
- const RadToDeg
- const E
- const GoldenRatio
- const HalfPi
- const Pi
- const DegToRad
- const Tau
= GreatestCommonFactor actually works now
= Pow has been fixed
= Mode actually works
* static Average(params int[])
= Replaced its `int` return type with `float`
* Miscellaneous
* GlobalUsings.cs
+ global using Nerd_STF.Graphics;