8.0 KiB
8.0 KiB
Nerd_STF v2.5.0
TODO:
- added better inv sqrt
Here's the full changelog:
* Nerd_STF
* Helpers
* UnsafeHelper
+ Q_rsqrt
* Mathematics
* Abstract
+ IPolygon<T>h
* ITriangulate
- TriangulateAll(ITriangulate[])
= Marked the method `TriangulateAll<T>(T[])` as virtual
* Geometry
- Box2d (REMEMBER: name change)
- Box3d (REMEMBER: name change)
- Polygon
- Quadrilateral
- Sphere
- Vert
= Rewrote all of `Triangle`
TODO: Compare me to the original triangle and note changes.
= Rewrote all of `Line`
+ : IFromTuple<Line, (Float3 a, Float3 b)>
+ : IIndexAll<Float3>
+ : IIndexRangeAll<Float3>
+ : ISplittable<Line, (Float3[] As, Float3[] Bs)>
+ IWithinRange<Float3, float>
+ Angle
+ Slope
+ Line()
+ ToFloatArrayAll(params Line[])
+ WithinRange(Float3, float)
+ WithinRange(Float3, float, float)
+ operator +(Line, Float3)
+ operator -(Line, Float3)
+ operator *(Line, Float3)
+ operator /(Line, Float3)
+ operator ==(Line, Line)
+ operator !=(Line, Line)
+ implicit operator Line((Float3 a, Float3 b))
- : IAbsolute<Line>
- : ICeiling<Line>
- : IClamp<Line>
- : IComparable<Line>
- : IFloor<Line>
- : IFromTuple<Line, (Vert start, Vert end)>
- : IIndexAll<Vert>
- : IIndexRangeAll<Vert>
- : IRound<Line>
- : ISplittable<Line, (Vert[] starts, Vert[] ends)>
- Line(Fill<Vert>)
- Absolute(Line)
- Ceiling(Line)
- Clamp(Line, Line, Line)
- Floor(Line)
- Round(Line)
- CompareTo(Line?)
- ToFloatList()
- PrintMembers(StringBuilder)
- operator +(Line, Line)
- operator +(Line, Vert)
- operator -(Line)
- operator -(Line, Line)
- operator -(Line, Vert)
- operator *(Line, Line)
- operator *(Line, Vert)
- operator /(Line, Line)
- operator /(Line, Vert)
- operator >(Line, Line)
- operator <(Line, Line)
- operator >=(Line, Line)
- operator <=(Line, Line)
- implicit operator Line(Fill<Vert>)
- implicit operator Line((Vert start, Vert end))
= Changed the parameter type of the parameter `vert` in `Contains(Vert)` from `Vert` to `Float3` and renamed it to `point`
= Changed the parameter type of the parameter `vert` in `ClosestTo(Vert)` from `Vert` to `Float3` and renamed it to `point`
= Changed the parameter type of the parameter `vert` in `ClosestTo(Vert, float)` from `Vert` to `Float3` and renamed it to `point`
= Changed the return type of `Midpoint` from `Vert` to `Float3`
= Changed the return type of `this[int]` from `Vert` to `Float3`
= Changed the return type of `this[Index]` from `Vert` to `Float3`
= Changed the return type of `this[Range]` from `Vert` to `Float3`
= Changed the return type of `SplitArray(params Line[])` from `(Vert[] starts, Vert[] ends)` to `(Float3[] As, Float3[] Bs)`
= Changed the return type of `ToArray()` from `Vert[]` to `Float3[]`
= Changed the return type of `ToFill()` from `Fill<Vert>` to `Fill<Float3>`
= Changed the return type of `ToList()` from `List<Vert>` to `List<Float3>`
= Changed the return type of `ClosestTo(Vert)` from `Vert` to `Float3`
= Changed the return type of `ClosestTo(Vert, float)` from `Vert` to `Float3`
= Changed the return type of `GetEnumerator()` from `IEnumerator<Vert>` to `IEnumerator<Float3>`
= Changed the variable type of `a` from `Vert` to `Float3`
= Changed the variable type of `b` from `Vert` to `Float3`
= Expanded `Line(float, float, float, float)` so as to reduce confusion
= Expanded `Line(float, float, float, float, float, float)` so as to reduce confusion
= Improved the `Contains(Vert)` function
= Improved the `ClosestTo(Vert, float)` function
= Made the `Subdivide(int)` function split into n+1 lines rather than 2^(n-1) lines
= Renamed a parameter of `Average(params Line[])` from `vals` to `lines`
= Renamed a parameter of `Median(params Line[])` from `vals` to `lines`
= Renamed a parameter of `SplitArray(params Line[])` from `vals` to `lines`
= Replaced references to `Vert` with references to `Float3` in `Back`
= Replaced references to `Vert` with references to `Float3` in `Down`
= Replaced references to `Vert` with references to `Float3` in `Forward`
= Replaced references to `Vert` with references to `Float3` in `Left`
= Replaced references to `Vert` with references to `Float3` in `Right`
= Replaced references to `Vert` with references to `Float3` in `Up`
= Replaced references to `Vert` with references to `Float3` in `One`
= Replaced references to `Vert` with references to `Float3` in `Zero`
= Replaced references to `Vert` with references to `Float3` in `Line(Vert, Vert)`
= Replaced references to `Vert` with references to `Float3` in `Average(params Line[])`
= Replaced references to `Vert` with references to `Float3` in `Lerp(Line, Line, float, bool)`
= Replaced references to `Vert` with references to `Float3` in `Median(params Line[])`
= Replaced references to `Vert` with references to `Float3` in `SplitArray(params Line[])`
= Replaced references to `Vert` with references to `Float3` in `ClosestTo(Vert, float)`
= Replaced references to `Vert` with references to `Float3` in `Subdivide()`
= Replaced references to `Vert` with references to `Float3` in `Subdivide(int)`
= Simplified `Equals(Line?)` and removed the `virtual` keyword
* NumberSystems
* Complex
= Replaced all references to `Vert` with references to `Float3`
* Quaternion
= Replaced all references to `Vert` with references to `Float3`
* Angle
+ FromVerts(Float3, Float3, Float3)
+ GetCoterminalAngles()
+ GetCoterminalAngles(Angle, Angle)
* Float2
+ InverseMagnitude
= Replaced all references to `Vert` with references to `Float3`
* Float3
+ InverseMagnitude
= Replaced all references to `Vert` with references to `Float3`
* Float4
+ InverseMagnitude
= Replaced all references to `Vert` with references to `Float3`
* Int2
+ InverseMagnitude
= Replaced all references to `Vert` with references to `Float3`
* Int3
+ InverseMagnitude
= Replaced all references to `Vert` with references to `Float3`
* Int4
+ InverseMagnitude
= Replaced all references to `Vert` with references to `Float3`
* Vector2d
= Replaced all references to `Vert` with references to `Float3`
* Vector3d
= Replaced all references to `Vert` with references to `Float3`
* Mathf
= Modified `InverseSqrt(float)` to use the faster unsafe inverse square root method.