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Nerd_STF Release 2021.2 Stable
released this
2021-06-17 13:59:27 -04:00 | 1 commits to v2021.2 since this releaseChangelog
* Nerd_STF: * public static class Hashes: + public static string SHA1(string) + public static string SHA256(string) + public static string SHA384(string) + public static string SHA512(string) + public static byte[] MD5(byte[]) + public static byte[] SHA1(byte[]) + public static byte[] SHA256(byte[]) + public static byte[] SHA384(byte[]) + public static byte[] SHA512(byte[]) = Made `public static string MD5(string)` include more of my own scripting * Nerd_STF.File: = Nerd_STF.Filesaving: Moved to Nerd_STF.File.Saving * Nerd_STF.File.Saving: + public class BinaryFile<T> * public class ByteFile: + public override bool TryLoad(out File<List<byte>>) = Made `public static ByteFile Load(string)` load files faster = Made `public override void Load(bool)` load files faster = Made `public override void Save()` save files faster = Made `public override void Write(byte, bool)` save files faster = Made `public override void Write(List<byte>, bool)` save files faster * public abstract class File<T>: + public bool Exists; + public abstract bool TryLoad(out File<T>) * public class TextFile: + public override bool TryLoad(out File<string>) = Made `public static TextFile Load(string)` load files faster = Made `public override void Load(bool)` load files faster = Made `public override Save()` save files faster = Made `public override void Write(char, bool)` save files faster = Made `public override void Write(string, bool)` save files faster - Nerd_STF.Interfaces: = Moved `public interface INegatives<T>` to `Nerd_STF.Mathematics.Interfaces` * Nerd_STF.Lists: + public class ReadOnlyList<T> = public class List<T>: Completely reworked everything in `List<T>` + public int this[T] { get; set; } + public List(IEnumerable) + public bool IsEmpty { get; } + public bool IsNull { get; } + public bool IsNullOrEmpty { get; } + public bool Contains(Predicate<T>) + public int Count (Predicate<T>) + public void AddRange(IEnumerable) + public bool Any(Predicate<T>) + public bool Any(T) + public T Find(Predicate<T>) + public T Find(Predicate<T>, int) + public T Find(Predicate<T>, int, int) + public T FindOrDefault(Predicate<T>) + public T FindOrDefault(T) + public T FindOrDefault(Predicate<T>, int) + public T FindOrDefault(T, int) + public T FindOrDefault(Predicate<T>, int, int) + public T FindOrDefault(T, int, int) + public List<T> FindAll(Predicate<T>) + public List<T> FindAll(Predicate<T>, int) + public List<T> FindAll(Predicate<T>, int, int) + public List<T> FindLast(Predicate<T>) + public List<T> FindLast(Predicate<T>, int) + public List<T> FindLast(Predicate<T>, int, int) + public T FindLastOrDefault(Predicate<T>) + public T FindLastOrDefault(T) + public T FindLastOrDefault(Predicate<T>, int) + public T FindLastOrDefault(T, int) + public T FindLastOrDefault(Predicate<T>, int, int) + public T FindLastOrDefault(T, int, int) + public int FindIndex(Predicate<T>) + public int FindIndex(Predicate<T>, int) + public int FindIndex(Predicate<T>, int, int) + public List<int> FindAllIndex(Predicate<T>) + public List<int> FindAllIndex(Predicate<T>, int) + public List<int> FindAllIndex(Predicate<T>, int, int) + public int FindLastIndex(Predicate<T>) + public int FindLastIndex(Predicate<T>, int) + public int FindLastIndex(Predicate<T>, int, int) + public bool MatchesAll(Predicate<T>) + public void Remove(Predicate<T>) + public void RemoveAll(Predicate<T>) + public void RemoveAll(T) + public void RemoveLast(Predicate<T>) + public void RemoveLast(T) + IEnumerator<T> IEnumerable<T>.GetEnumerator() + public void Randomize() + public List<int> FindAllIndex() + public void Shuffle() + public List<int> FindAllIndex(int) + public List<int> FindAllIndex(int, int) + public ReadOnlyList<T> ToReadOnly() = Made `public List<T> Duplicate()` a readonly variable and better (`public List<T> Duplicate { get; }`) = Renamed the internal array to `array,` as opposed to `list` = Renamed `public void Add(T[])` to `public void AddRange(T[])` = Renamed `public void Add(List<T>)` to `public void AddRange(List<T>)` = Renamed `public bool Compare(T)` to `public bool Contains(T)` = Renamed `public void Remove(int, bool)` to `public void Remove(int)` = Renamed `public void SetAll(T)` to `public void Fill(T)` = Made `public string ToString(bool)` count up from zero instead of one when the bool is set to true. = Renamed `public ReadOnlyCollection<T> AsReadOnly()` to `public ReadOnlyCollection<T> ToSystemReadOnly()` - public bool Check(int) - public void Convert(T) - public void Convert(T[]) - public void Convert(List<T>) - public T Get(int) - public void Get(int, out T) - public T[] GetAll() - public void Set(int, T) - public void Set(T[]) - public void Set(List<T>) - public static List<T> AllDefault(int) - public static List<T> operator +(T[], List<T>) - public static List<T> operator +(List<T>, int) - public static List<T> operator +(T, List<T>) - public static List<T> operator *(List<T>, int) - public static explicit operator T[](List<T>) - public static explicit operator List<T>(T[]) = Marked `public class Nerd_STF.Lists.Matrix<T>` as deprecated. This class will be removed or heavily modified in a future release. Also removed all instances of removed List<T> methods and replaced them with work-arounds. * Nerd_STF.Mathematics: = Marked `public struct Angle` as serializable = Marked `public struct Color` as serializable = Marked `public struct ColorByte` as serializable = Marked `public struct Percent` as serializable = Marked `public struct Vector` as serializable = Marked `public struct Vector2` as serializable = Marked `public struct Vector3` as serializable = Marked `public struct Vector4` as serializable + public static class Misc + public static string PlaceMaker(int)Downloads