74 lines
3.0 KiB
TOML
74 lines
3.0 KiB
TOML
#Fire will float you upward.
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ascendingWinds = true
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#You can customize which block produces wind.
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#Write each blockstate to one of this format:
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# [block ID] (Matches all state of the block)
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# [block ID]#[property1=value],[property2=value],[property3=value] (Matches state of the block that has specified properties)
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#Same property cannot be specified multiple times. Wind sources with any invalid part will be excluded.
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windSources = ["fire", "soul_fire", "campfire#lit=true", "soul_campfire#lit=true"]
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#Horizontal movement speed while paragliding.
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#Range: 0.2 ~ 10.0
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paraglidingSpeed = 1.0
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#Durability of Paragliders. Set to zero to disable durability.
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#Range: > 0
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paragliderDurability = 0
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#Configurable option for Towers of the Wild compat feature. Can be ignored if Towers of the Wild is not installed.
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#DEFAULT: Default option, spawn Deku Leaf in ocean tower chests and Paraglider in normal tower chests
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#DISABLE: Don't spawn anything
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#PARAGLIDER_ONLY: Spawn paraglider in both ocean and normal tower chests
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#DEKU_LEAF_ONLY: Spawn deku leaf in both ocean and normal tower chests, like a boss
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#Allowed Values: DEFAULT, DISABLE, PARAGLIDER_ONLY, DEKU_LEAF_ONLY
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paragliderInTowersOfTheWild = "DEFAULT"
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[spiritOrbs]
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#If true, Ender Dragon will drop heart container(stamina vessel if heart container is disabled) upon death.
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enderDragonDropsVessel = true
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#If true, Raids will give heart container(stamina vessel if heart container is disabled) upon victory.
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raidGivesVessel = true
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[vessels]
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#Starting health points.
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#Range: 1 ~ 512
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startingHearts = 10
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#Maximum amount of Heart Containers one player can consume.
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#Do note that the maximum health point is capped at 1024 (512 hearts).
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#Range: 0 ~ 512
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maxHeartContainers = 0
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#Maximum amount of stamina Player can get. Do note that one third of this value is equal to one stamina wheel.
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#Range: > 0
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maxStamina = 3000
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#Amount of stamina Player starts with. Values higher than maxStamina doesn't work.
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#If you want to make this value displayed as exactly one stamina wheel, you have to make this value one third of maxStamina.
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#Range: > 0
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startingStamina = 1000
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#Stamina Vessels players need to obtain max out stamina. More vessels means lesser stamina increase per vessel.
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#Range: > 0
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maxStaminaVessels = 20
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[stamina]
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#Paragliding and ascending will consume stamina.
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paraglidingConsumesStamina = true
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#Actions other than paragliding or ascending will consume stamina.
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runningAndSwimmingConsumesStamina = false
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[stamina.consumptions]
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#Range: > -2147483648
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idleStaminaConsumption = 20
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#Range: > -2147483648
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midairStaminaConsumption = 0
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#Range: > -2147483648
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runningStaminaConsumption = -10
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#Range: > -2147483648
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swimmingStaminaConsumption = -6
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#Range: > -2147483648
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underwaterStaminaConsumption = 3
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#Range: > -2147483648
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breathingUnderwaterStaminaConsumption = 10
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#Range: > -2147483648
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ridingStaminaConsumption = 20
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#Range: > -2147483648
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paraglidingStaminaConsumption = -3
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#Range: > -2147483648
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ascendingStaminaConsumption = -3
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