#Fire will float you upward. ascendingWinds = true #You can customize which block produces wind. #Write each blockstate to one of this format: # [block ID] (Matches all state of the block) # [block ID]#[property1=value],[property2=value],[property3=value] (Matches state of the block that has specified properties) #Same property cannot be specified multiple times. Wind sources with any invalid part will be excluded. windSources = ["fire", "soul_fire", "campfire#lit=true", "soul_campfire#lit=true"] #Horizontal movement speed while paragliding. #Range: 0.2 ~ 10.0 paraglidingSpeed = 1.0 #Durability of Paragliders. Set to zero to disable durability. #Range: > 0 paragliderDurability = 0 #Configurable option for Towers of the Wild compat feature. Can be ignored if Towers of the Wild is not installed. #DEFAULT: Default option, spawn Deku Leaf in ocean tower chests and Paraglider in normal tower chests #DISABLE: Don't spawn anything #PARAGLIDER_ONLY: Spawn paraglider in both ocean and normal tower chests #DEKU_LEAF_ONLY: Spawn deku leaf in both ocean and normal tower chests, like a boss #Allowed Values: DEFAULT, DISABLE, PARAGLIDER_ONLY, DEKU_LEAF_ONLY paragliderInTowersOfTheWild = "DEFAULT" [spiritOrbs] #If true, Ender Dragon will drop heart container(stamina vessel if heart container is disabled) upon death. enderDragonDropsVessel = true #If true, Raids will give heart container(stamina vessel if heart container is disabled) upon victory. raidGivesVessel = true [vessels] #Starting health points. #Range: 1 ~ 512 startingHearts = 10 #Maximum amount of Heart Containers one player can consume. #Do note that the maximum health point is capped at 1024 (512 hearts). #Range: 0 ~ 512 maxHeartContainers = 0 #Maximum amount of stamina Player can get. Do note that one third of this value is equal to one stamina wheel. #Range: > 0 maxStamina = 3000 #Amount of stamina Player starts with. Values higher than maxStamina doesn't work. #If you want to make this value displayed as exactly one stamina wheel, you have to make this value one third of maxStamina. #Range: > 0 startingStamina = 1000 #Stamina Vessels players need to obtain max out stamina. More vessels means lesser stamina increase per vessel. #Range: > 0 maxStaminaVessels = 20 [stamina] #Paragliding and ascending will consume stamina. paraglidingConsumesStamina = true #Actions other than paragliding or ascending will consume stamina. runningAndSwimmingConsumesStamina = false [stamina.consumptions] #Range: > -2147483648 idleStaminaConsumption = 20 #Range: > -2147483648 midairStaminaConsumption = 0 #Range: > -2147483648 runningStaminaConsumption = -10 #Range: > -2147483648 swimmingStaminaConsumption = -6 #Range: > -2147483648 underwaterStaminaConsumption = 3 #Range: > -2147483648 breathingUnderwaterStaminaConsumption = 10 #Range: > -2147483648 ridingStaminaConsumption = 20 #Range: > -2147483648 paraglidingStaminaConsumption = -3 #Range: > -2147483648 ascendingStaminaConsumption = -3