19 lines
423 B
Markdown
19 lines
423 B
Markdown
# Generation Procedure
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This file details the algorithm I will be using to procedurally generate dungeons.
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It's not super complex in the grand scheme of things, but I still felt the need to
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write it out to help myself understand it before trying to implement it.
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## Properties
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### RoomObject
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- Bounds
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- Doors
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- CanBeRotated
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### RoomDoor
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- ParentRoom
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- Corresponding
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- Disabled
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- Tags
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- AllowedRoomTags (tags and weights)
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