98 lines
3.9 KiB
C#
98 lines
3.9 KiB
C#
using System;
|
|
using System.Linq;
|
|
|
|
using UnityEditor;
|
|
using UnityEditor.IMGUI.Controls;
|
|
|
|
namespace Unity.PlasticSCM.Editor.UI.Tree
|
|
{
|
|
internal static class TreeHeaderSettings
|
|
{
|
|
internal static void Load(
|
|
MultiColumnHeaderState headerState,
|
|
string treeSettingsName,
|
|
int defaultSortColumnIdx,
|
|
bool defaultSortedAscending = true)
|
|
{
|
|
var visibleColumns = EditorPrefs.GetString(
|
|
GetSettingKey(treeSettingsName, VISIBLE_COLUMNS_KEY), string.Empty)
|
|
.Split(",".ToCharArray(), StringSplitOptions.RemoveEmptyEntries)
|
|
.Select(idx => int.Parse(idx))
|
|
.ToArray();
|
|
var columnWidths = EditorPrefs.GetString(
|
|
GetSettingKey(treeSettingsName, COLUMNS_WIDTHS_KEY), string.Empty)
|
|
.Split(",".ToCharArray(), StringSplitOptions.RemoveEmptyEntries)
|
|
.Select(w => float.Parse(w))
|
|
.ToArray();
|
|
|
|
if (visibleColumns.Length > 0)
|
|
headerState.visibleColumns = visibleColumns;
|
|
|
|
if (headerState.columns.Length == columnWidths.Length)
|
|
TreeHeaderColumns.SetWidths(headerState.columns, columnWidths);
|
|
|
|
if (defaultSortColumnIdx == UnityConstants.UNSORT_COLUMN_ID)
|
|
return;
|
|
|
|
var sortColumnIdx = EditorPrefs.GetInt(
|
|
GetSettingKey(treeSettingsName, SORT_COLUMN_INDEX_KEY), defaultSortColumnIdx);
|
|
var sortColumnAscending = EditorPrefs.GetBool(
|
|
GetSettingKey(treeSettingsName, SORT_ASCENDING_KEY), defaultSortedAscending);
|
|
|
|
headerState.sortedColumnIndex = sortColumnIdx;
|
|
headerState.columns[sortColumnIdx].sortedAscending = sortColumnAscending;
|
|
}
|
|
|
|
internal static void Save(
|
|
MultiColumnHeaderState headerState,
|
|
string treeSettingsName)
|
|
{
|
|
int[] visibleColumns = headerState.visibleColumns;
|
|
float[] columnWidths = TreeHeaderColumns.GetWidths(headerState.columns);
|
|
|
|
EditorPrefs.SetString(
|
|
GetSettingKey(treeSettingsName, VISIBLE_COLUMNS_KEY),
|
|
string.Join(",", visibleColumns.Select(idx => idx.ToString()).ToArray()));
|
|
EditorPrefs.SetString(
|
|
GetSettingKey(treeSettingsName, COLUMNS_WIDTHS_KEY),
|
|
string.Join(",", columnWidths.Select(w => w.ToString()).ToArray()));
|
|
|
|
int sortColumnIdx = headerState.sortedColumnIndex;
|
|
|
|
if (sortColumnIdx == UnityConstants.UNSORT_COLUMN_ID)
|
|
return;
|
|
|
|
bool sortColumnAscending = headerState.
|
|
columns[headerState.sortedColumnIndex].sortedAscending;
|
|
|
|
EditorPrefs.SetInt(
|
|
GetSettingKey(treeSettingsName, SORT_COLUMN_INDEX_KEY),
|
|
sortColumnIdx);
|
|
EditorPrefs.SetBool(
|
|
GetSettingKey(treeSettingsName, SORT_ASCENDING_KEY),
|
|
sortColumnAscending);
|
|
}
|
|
|
|
internal static void Clear(string treeSettingsName)
|
|
{
|
|
EditorPrefs.DeleteKey(
|
|
GetSettingKey(treeSettingsName, VISIBLE_COLUMNS_KEY));
|
|
EditorPrefs.DeleteKey(
|
|
GetSettingKey(treeSettingsName, COLUMNS_WIDTHS_KEY));
|
|
EditorPrefs.DeleteKey(
|
|
GetSettingKey(treeSettingsName, SORT_COLUMN_INDEX_KEY));
|
|
EditorPrefs.DeleteKey(
|
|
GetSettingKey(treeSettingsName, SORT_ASCENDING_KEY));
|
|
}
|
|
|
|
static string GetSettingKey(string treeSettingsName, string key)
|
|
{
|
|
return string.Format(treeSettingsName, PlayerSettings.productGUID, key);
|
|
}
|
|
|
|
static string VISIBLE_COLUMNS_KEY = "VisibleColumns";
|
|
static string COLUMNS_WIDTHS_KEY = "ColumnWidths";
|
|
static string SORT_COLUMN_INDEX_KEY = "SortColumnIdx";
|
|
static string SORT_ASCENDING_KEY = "SortAscending";
|
|
}
|
|
} |