using System; using System.Linq; using UnityEditor; using UnityEditor.IMGUI.Controls; namespace Unity.PlasticSCM.Editor.UI.Tree { internal static class TreeHeaderSettings { internal static void Load( MultiColumnHeaderState headerState, string treeSettingsName, int defaultSortColumnIdx, bool defaultSortedAscending = true) { var visibleColumns = EditorPrefs.GetString( GetSettingKey(treeSettingsName, VISIBLE_COLUMNS_KEY), string.Empty) .Split(",".ToCharArray(), StringSplitOptions.RemoveEmptyEntries) .Select(idx => int.Parse(idx)) .ToArray(); var columnWidths = EditorPrefs.GetString( GetSettingKey(treeSettingsName, COLUMNS_WIDTHS_KEY), string.Empty) .Split(",".ToCharArray(), StringSplitOptions.RemoveEmptyEntries) .Select(w => float.Parse(w)) .ToArray(); if (visibleColumns.Length > 0) headerState.visibleColumns = visibleColumns; if (headerState.columns.Length == columnWidths.Length) TreeHeaderColumns.SetWidths(headerState.columns, columnWidths); if (defaultSortColumnIdx == UnityConstants.UNSORT_COLUMN_ID) return; var sortColumnIdx = EditorPrefs.GetInt( GetSettingKey(treeSettingsName, SORT_COLUMN_INDEX_KEY), defaultSortColumnIdx); var sortColumnAscending = EditorPrefs.GetBool( GetSettingKey(treeSettingsName, SORT_ASCENDING_KEY), defaultSortedAscending); headerState.sortedColumnIndex = sortColumnIdx; headerState.columns[sortColumnIdx].sortedAscending = sortColumnAscending; } internal static void Save( MultiColumnHeaderState headerState, string treeSettingsName) { int[] visibleColumns = headerState.visibleColumns; float[] columnWidths = TreeHeaderColumns.GetWidths(headerState.columns); EditorPrefs.SetString( GetSettingKey(treeSettingsName, VISIBLE_COLUMNS_KEY), string.Join(",", visibleColumns.Select(idx => idx.ToString()).ToArray())); EditorPrefs.SetString( GetSettingKey(treeSettingsName, COLUMNS_WIDTHS_KEY), string.Join(",", columnWidths.Select(w => w.ToString()).ToArray())); int sortColumnIdx = headerState.sortedColumnIndex; if (sortColumnIdx == UnityConstants.UNSORT_COLUMN_ID) return; bool sortColumnAscending = headerState. columns[headerState.sortedColumnIndex].sortedAscending; EditorPrefs.SetInt( GetSettingKey(treeSettingsName, SORT_COLUMN_INDEX_KEY), sortColumnIdx); EditorPrefs.SetBool( GetSettingKey(treeSettingsName, SORT_ASCENDING_KEY), sortColumnAscending); } internal static void Clear(string treeSettingsName) { EditorPrefs.DeleteKey( GetSettingKey(treeSettingsName, VISIBLE_COLUMNS_KEY)); EditorPrefs.DeleteKey( GetSettingKey(treeSettingsName, COLUMNS_WIDTHS_KEY)); EditorPrefs.DeleteKey( GetSettingKey(treeSettingsName, SORT_COLUMN_INDEX_KEY)); EditorPrefs.DeleteKey( GetSettingKey(treeSettingsName, SORT_ASCENDING_KEY)); } static string GetSettingKey(string treeSettingsName, string key) { return string.Format(treeSettingsName, PlayerSettings.productGUID, key); } static string VISIBLE_COLUMNS_KEY = "VisibleColumns"; static string COLUMNS_WIDTHS_KEY = "ColumnWidths"; static string SORT_COLUMN_INDEX_KEY = "SortColumnIdx"; static string SORT_ASCENDING_KEY = "SortAscending"; } }