2021-06-25 07:50:12 -04:00

42 lines
1.1 KiB
C#

using GluonGui.WorkspaceWindow.Views.WorkspaceExplorer.Explorer;
namespace Unity.PlasticSCM.Editor.Gluon
{
internal class UpdateProgress
{
internal UpdateProgress(PlasticGUIClient guiClient)
{
mGuiClient = guiClient;
}
internal void Cancel()
{
if (mUpdateProgress == null)
return;
mUpdateProgress.Cancel();
}
internal void SetCancellable(bool bCancelable)
{
mGuiClient.Progress.CanCancelProgress = bCancelable;
}
internal void RefreshProgress(
Codice.Client.BaseCommands.UpdateProgress progress,
UpdateProgressData updateProgressData)
{
mUpdateProgress = progress;
mGuiClient.Progress.ProgressHeader = updateProgressData.Details;
mGuiClient.Progress.TotalProgressMessage = updateProgressData.Status;
mGuiClient.Progress.TotalProgressPercent = updateProgressData.ProgressValue / 100;
}
Codice.Client.BaseCommands.UpdateProgress mUpdateProgress;
PlasticGUIClient mGuiClient;
}
}