using GluonGui.WorkspaceWindow.Views.WorkspaceExplorer.Explorer; namespace Unity.PlasticSCM.Editor.Gluon { internal class UpdateProgress { internal UpdateProgress(PlasticGUIClient guiClient) { mGuiClient = guiClient; } internal void Cancel() { if (mUpdateProgress == null) return; mUpdateProgress.Cancel(); } internal void SetCancellable(bool bCancelable) { mGuiClient.Progress.CanCancelProgress = bCancelable; } internal void RefreshProgress( Codice.Client.BaseCommands.UpdateProgress progress, UpdateProgressData updateProgressData) { mUpdateProgress = progress; mGuiClient.Progress.ProgressHeader = updateProgressData.Details; mGuiClient.Progress.TotalProgressMessage = updateProgressData.Status; mGuiClient.Progress.TotalProgressPercent = updateProgressData.ProgressValue / 100; } Codice.Client.BaseCommands.UpdateProgress mUpdateProgress; PlasticGUIClient mGuiClient; } }