2021-06-25 07:50:12 -04:00

25 lines
686 B
C#

using PlasticGui.WorkspaceWindow;
namespace Unity.PlasticSCM.Editor.Developer
{
internal class GenericProgress
{
internal GenericProgress(PlasticGUIClient guiClient)
{
mGuiClient = guiClient;
mGuiClient.Progress.CanCancelProgress = false;
}
internal void RefreshProgress(ProgressData progressData)
{
var progress = mGuiClient.Progress;
progress.ProgressHeader = progressData.Status;
progress.TotalProgressMessage = progressData.Details;
progress.TotalProgressPercent = progressData.ProgressValue / 100f;
}
PlasticGUIClient mGuiClient;
}
}