using PlasticGui.WorkspaceWindow; namespace Unity.PlasticSCM.Editor.Developer { internal class GenericProgress { internal GenericProgress(PlasticGUIClient guiClient) { mGuiClient = guiClient; mGuiClient.Progress.CanCancelProgress = false; } internal void RefreshProgress(ProgressData progressData) { var progress = mGuiClient.Progress; progress.ProgressHeader = progressData.Status; progress.TotalProgressMessage = progressData.Details; progress.TotalProgressPercent = progressData.ProgressValue / 100f; } PlasticGUIClient mGuiClient; } }