2021-06-25 07:50:12 -04:00

1.2 KiB

Sample Reflected Cubemap Node

Description

Samples a Cubemap with reflected vector and returns a Vector 4 color value for use in the shader. Requires View Direction (View Dir) and Normal inputs to sample the Cubemap. You can achieve a blurring effect by using the LOD input to sample at a different Level of Detail. You can also use the Sampler input to define a custom Sampler State.

Ports

Name Direction Type Binding Description
Cube Input Cubemap None Cubemap to sample
View Dir Input Vector 3 View Direction (object space) Mesh's view direction
Normal Input Vector 3 Normal (object space) Mesh's normal vector
Sampler Input Sampler State Default sampler state Sampler for the Cubemap
LOD Input Float None Level of detail for sampling
Out Output Vector 4 None Output value

Generated Code Example

The following example code represents one possible outcome of this node.

float4 _SampleCubemap_Out = SAMPLE_TEXTURECUBE_LOD(Cubemap, Sampler, reflect(-ViewDir, Normal), LOD);