43 lines
2.3 KiB
Markdown
43 lines
2.3 KiB
Markdown
# Requirements and setup
|
|
|
|
Install the following Editor and package versions to begin working with the __2D Renderer__:
|
|
|
|
- __Unity 2019.2.0b1__ or later
|
|
|
|
- __Universal Render Pipeline__ version 6.7 or higher (available via the Package Manager)
|
|
|
|
## 2D Renderer Setup
|
|
1. Create a new Project using the [2D template](https://docs.unity3d.com/Manual/ProjectTemplates.html).
|
|
|
|
|
|
2. Create a new __Pipeline Asset__ by going to the __Assets__ menu and selecting __Create > Rendering > Universal Render Pipeline > Pipeline Asset__ and then name the Asset.
|
|
|
|
|
|
3. Create a new __2D Renderer__ by going to __Assets > Create > Rendering > Universal Render Pipeline > 2D Renderer__. Give it a name when prompted.
|
|
|
|

|
|
|
|
|
|
4. Assign the __2D Renderer__ as the default Renderer for the Render Pipeline Asset. Drag the __2D Renderer__ Asset onto the __Renderer List__, or select the circle icon to open the __Select Object__ window and then select the __2D Renderer__ Asset from the list.
|
|
|
|
|
|
5. Set the graphics quality settings:
|
|
|
|
__Option 1: For a single setting across all platforms__
|
|
|
|

|
|
|
|
1. Go to __Edit > Project Settings__ and select the __Graphics__ category.
|
|
2. Drag the __Pipeline Asset__ created earlier to the __Scriptable Render Pipeline Settings__ box, or select the circle icon to the right of the box to open the __Select Object__ window and then select the Asset from the list.
|
|
|
|
__Option 2: For settings per quality level__
|
|
|
|
1. Go to __Edit > Project Settings__ and select the [Quality](https://docs.unity3d.com/Manual/class-QualitySettings.html) category.
|
|
2. Select a quality level to be included in your Project.
|
|
3. Drag the __Pipeline Asset__ created earlier to the __Rendering__ box, or select the circle open to the right of the box to open the __Select Object__ window and then select the Asset from the list.
|
|
4. Repeat steps 2-3 for each quality level and platform included in your Project.
|
|
|
|
The __2D Renderer__ is now set up for your Project.
|
|
|
|
__Note:__ If you use the __2D Renderer__ in your Project, some of the options related to 3D rendering in the __Universal Render Pipeline Asset__ will not have any impact on your final app or game.
|