2021-06-25 07:50:12 -04:00

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3.8 KiB
Markdown

* [About Cinemachine](index)
* [Using Cinemachine](CinemachineUsing)
* [Using Virtual Cameras](CinemachineSetUpVCam)
* [Setting Virtual Camera properties](CinemachineVirtualCamera)
* [Body properties](CinemachineVirtualCameraBody)
* [Transposer](CinemachineBodyTransposer)
* [Do Nothing](CinemachineBodyDoNothing)
* [Framing Transposer](CinemachineBodyFramingTransposer)
* [Orbital Transposer](CinemachineBodyOrbitalTransposer)
* [Tracked Dolly](CinemachineBodyTrackedDolly)
* [Hard Lock to Target](CinemachineBodyHardLockTarget)
* [Aim properties](CinemachineVirtualCameraAim)
* [Composer](CinemachineAimComposer)
* [Group Composer](CinemachineAimGroupComposer)
* [Do Nothing](CinemachineAimDoNothing)
* [POV](CinemachineAimPOV)
* [Same As Follow Target](CinemachineAimSameAsFollow)
* [Hard Look At](CinemachineAimHardLook)
* [Noise properties](CinemachineVirtualCameraNoise)
* [Working with noise profiles](CinemachineNoiseProfiles)
* [Blending between Virtual Cameras](CinemachineBlending)
* [Managing and grouping Virtual Cameras](CinemachineManagerCameras)
* [Cinemachine Free Look](CinemachineFreeLook)
* [Cinemachine Mixing Camera](CinemachineMixingCamera)
* [Cinemachine Blend List Camera](CinemachineBlendListCamera)
* [Cinemachine Clear Shot](CinemachineClearShot)
* [Cinemachine State-Driven camera](CinemachineStateDrivenCamera)
* [Virtual Camera extensions](CinemachineVirtualCameraExtensions)
* [Extensions for avoiding collisions and evaluating shots](CinemachineColliderConfiner)
* [Cinemachine Collider](CinemachineCollider)
* [Cinemachine Confiner](CinemachineConfiner)
* [Cinemachine Confiner2D](CinemachineConfiner2D)
* [Follow Zoom extension](CinemachineFollowZoom)
* [Pixel Perfect extension](CinemachinePixelPerfect)
* [Post Processing extension](CinemachinePostProcessing)
* [Volume Settings extension](CinemachineVolumeSettings)
* [Storyboard extension](CinemachineStoryboard)
* [3rd Person Aim extension](Cinemachine3rdPersonAim)
* [Recomposer extension](CinemachineRecomposer)
* [Saving in Play Mode](CinemachineSavingDuringPlay)
* [Using dolly paths](CinemachineDolly)
* [Cinemachine Path](CinemachinePath)
* [Cinemachine Smooth Path](CinemachineSmoothPath)
* [Cinemachine Dolly Cart](CinemachineDollyCart)
* [Multiple Unity cameras](CinemachineMultipleCameras)
* [Cinemachine External Camera](CinemachineExternalCamera)
* [Cinemachine Target Group](CinemachineTargetGroup)
* [Cinemachine Brain](CinemachineBrainProperties)
* [Cinemachine and Timeline](CinemachineTimeline)
* [Cinemachine and 2D graphics](Cinemachine2D)
* [Cinemachine and top-down games](CinemachineTopDown)
* [Alternative Input Systems](CinemachineAlternativeInput)
* [Cinemachine Impulse](CinemachineImpulse)
* [Cinemachine Impulse Sources](CinemachineImpulseSourceOverview)
* [Cinemachine Collision Impulse Source](CinemachineCollisionImpulseSource)
* [Cinemachine Impulse Source](CinemachineImpulseSource)
* [Raw Vibration Signals](CinemachineImpulseRawSignal)
* [Using Noise Profiles](CinemachineImpulseNoiseProfiles)
* [Using Fixed Signals](CinemachineImpulseFixedSignals)
* [Cinemachine Impulse Listener](CinemachineImpulseListener)
* [Filtering impulses](CinemachineImpulseFiltering)