29 lines
1.2 KiB
Markdown
29 lines
1.2 KiB
Markdown
# Body properties
|
|
|
|
Use the Body properties to specify the algorithm that moves the Virtual Camera in the Scene. To rotate the camera, set the [Aim properties](CinemachineVirtualCameraAim.html).
|
|
|
|

|
|
|
|
Cinemachine includes these algorithms for moving a Virtual Camera:
|
|
|
|
|
|
|
|
- [__Do Nothing__](CinemachineBodyDoNothing.html): does not move the Virtual Camera.
|
|
- [__3rd Person follow__](Cinemachine3rdPersonFollow.html): Pivots the camera horizontally and vertically around the player, to the __Follow__ target.
|
|
- [__Framing Transposer__](CinemachineBodyFramingTransposer.html): moves in a fixed screen-space relationship to the __Follow__ target.
|
|
- [__Hard Lock to Target__](CinemachineBodyHardLockTarget.html): uses the same position at the __Follow__ target.
|
|
- [__Orbital Transposer__](CinemachineBodyOrbitalTransposer.html): moves in a variable relationship to the __Follow__ target, optionally accepting player input.
|
|
- [__Tracked Dolly__](CinemachineBodyTrackedDolly.html): moves along a predefined path.
|
|
- [__Transposer__](CinemachineBodyTransposer.html): moves in a fixed relationship to the __Follow__ target.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|