2021-09-09 20:42:29 -04:00

21 lines
478 B
HLSL

//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
//
#ifndef HDRAYTRACINGLIGHTCLUSTER_CS_HLSL
#define HDRAYTRACINGLIGHTCLUSTER_CS_HLSL
// Generated from UnityEngine.Rendering.HighDefinition.LightVolume
// PackingRules = Exact
struct LightVolume
{
int active;
int shape;
float3 position;
float3 range;
uint lightType;
uint lightIndex;
};
#endif