21 lines
478 B
HLSL
21 lines
478 B
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
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//
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#ifndef HDRAYTRACINGLIGHTCLUSTER_CS_HLSL
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#define HDRAYTRACINGLIGHTCLUSTER_CS_HLSL
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// Generated from UnityEngine.Rendering.HighDefinition.LightVolume
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// PackingRules = Exact
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struct LightVolume
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{
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int active;
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int shape;
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float3 position;
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float3 range;
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uint lightType;
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uint lightIndex;
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};
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#endif
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