// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef HDRAYTRACINGLIGHTCLUSTER_CS_HLSL #define HDRAYTRACINGLIGHTCLUSTER_CS_HLSL // Generated from UnityEngine.Rendering.HighDefinition.LightVolume // PackingRules = Exact struct LightVolume { int active; int shape; float3 position; float3 range; uint lightType; uint lightIndex; }; #endif