2021-09-09 20:42:29 -04:00

16 lines
636 B
C#

using UnityEditor.Rendering;
using UnityEngine;
namespace UnityEditor.Rendering.HighDefinition
{
partial class FrameSettingsUI
{
static readonly GUIContent frameSettingsHeaderContent = EditorGUIUtility.TrTextContent("Frame Settings Overrides", "Default FrameSettings are defined in your Unity Project's HDRP Asset.");
const string renderingSettingsHeaderContent = "Rendering";
const string lightSettingsHeaderContent = "Lighting";
const string asyncComputeSettingsHeaderContent = "Asynchronous Compute Shaders";
const string lightLoopSettingsHeaderContent = "Light Loop Debug";
}
}