16 lines
636 B
C#
16 lines
636 B
C#
using UnityEditor.Rendering;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.Rendering.HighDefinition
|
|
{
|
|
partial class FrameSettingsUI
|
|
{
|
|
static readonly GUIContent frameSettingsHeaderContent = EditorGUIUtility.TrTextContent("Frame Settings Overrides", "Default FrameSettings are defined in your Unity Project's HDRP Asset.");
|
|
|
|
const string renderingSettingsHeaderContent = "Rendering";
|
|
const string lightSettingsHeaderContent = "Lighting";
|
|
const string asyncComputeSettingsHeaderContent = "Asynchronous Compute Shaders";
|
|
const string lightLoopSettingsHeaderContent = "Light Loop Debug";
|
|
}
|
|
}
|