using UnityEditor.Rendering; using UnityEngine; namespace UnityEditor.Rendering.HighDefinition { partial class FrameSettingsUI { static readonly GUIContent frameSettingsHeaderContent = EditorGUIUtility.TrTextContent("Frame Settings Overrides", "Default FrameSettings are defined in your Unity Project's HDRP Asset."); const string renderingSettingsHeaderContent = "Rendering"; const string lightSettingsHeaderContent = "Lighting"; const string asyncComputeSettingsHeaderContent = "Asynchronous Compute Shaders"; const string lightLoopSettingsHeaderContent = "Light Loop Debug"; } }