36 lines
1.4 KiB
Markdown
36 lines
1.4 KiB
Markdown
# Sine
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Menu Path : **Operator > Math > Trigonometry > Sine**
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The **Sine** Operator calculates the [sine](https://docs.unity3d.com/ScriptReference/Mathf.Sin.html) of the input in radians.
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This Operator accepts input values of various types. For the list of types this Operator can use, see [Available Types](#available-types).
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## Operator properties
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| **Input** | **Type** | **Description** |
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| --------- | --------------------------------------- | ------------------------------------------------------------ |
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| **X** | [Configurable](#operator-configuration) | The value, in radians, this Operator calculates the sine of. |
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| **Output** | **Type** | **Description** |
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| ---------- | --------- | ------------------------------------------------------------ |
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| **Out** | Dependent | The sine of the input.<br/>The **Type** changes to match the type of **X**. |
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## Operator configuration
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To view the Operator's configuration, click the **cog** icon in the Operator's header. Use the drop-down to select the type for the **X** port. For the list of types this property supports, see [Available types](#available-types).
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### Available types
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You can use the following types for your **input** ports:
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- **float**
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- **Vector**
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- **Vector2**
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- **Vector3**
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- **Vector4**
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- **Position**
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- **Direction**
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