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# Sample Texture3D
Menu Path : **Operator > Sampling > Sample Texture3D**
The **Sample Texture3D** Operator samples a Texture3D for a specified UV and mip level. This Operator uses the same **Filter Mode** and **Wrap Mode** as the input textures [import settings](https://docs.unity3d.com/Manual/class-TextureImporter.html).
This translates to a Sample() call on the texture in High-Level Shading Language (HLSL). For information on the differences between loading and sampling, see [Loading and sampling](#loading-and-sampling).
[!include[](Snippets/Operator-LoadingAndSampling.md)]
## Operator properties
| **Property** | **Type** | **Description** |
| ------------- | --------- | -------------------------------------------------- |
| **Texture** | Texture3D | The texture this Operator samples. |
| **UVW** | Vector3 | The UV this Operator to samples the Texture at. |
| **Mip Level** | float | The mip level this Operator uses for the sampling. |
| **Property** | **Type** | **Description** |
| ------------ | -------- | ---------------------------------- |
| **s** | Vector4 | The sampled value from the texture |
## Limitations
This Operator only runs on the GPU, therefore it does not work when plugged into **Spawner context** ports.