1.3 KiB
1.3 KiB
Sample Texture2D
Menu Path : Operator > Sampling > Sample Texture2D
The Sample Texture2D Operator samples a Texture2D for a specified UV and Mip level. This Operator uses the same Filter Mode and Wrap Mode as the input texture’s import settings.
This translates to a Sample() call on the texture in High-Level Shading Language (HLSL). For information on the differences between loading and sampling, see Loading and sampling.
Operator properties
| Input | Type | Description |
|---|---|---|
| Texture | Texture2D | The texture this Operator samples from. |
| UV | Vector2 | The UV to samples the Texture at. |
| Mip Level | float | The mip level to read from. |
| Output | Type | Description |
|---|---|---|
| s | Vector4 | The sampled value from the texture |
Limitations
This Operator only runs on the GPU, therefore it does not work when plugged into Spawner context ports.