2021-09-09 20:42:29 -04:00

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Sample Texture2D

Menu Path : Operator > Sampling > Sample Texture2D

The Sample Texture2D Operator samples a Texture2D for a specified UV and Mip level. This Operator uses the same Filter Mode and Wrap Mode as the input textures import settings.

This translates to a Sample() call on the texture in High-Level Shading Language (HLSL). For information on the differences between loading and sampling, see Loading and sampling.

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Operator properties

Input Type Description
Texture Texture2D The texture this Operator samples from.
UV Vector2 The UV to samples the Texture at.
Mip Level float The mip level to read from.
Output Type Description
s Vector4 The sampled value from the texture

Limitations

This Operator only runs on the GPU, therefore it does not work when plugged into Spawner context ports.