2021-09-09 20:42:29 -04:00

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Probability Sampling

Menu Path : Operator > Logic > Probability Sampling

The Probability Sampling Operator performs a kind of switch/case operation where a weight controls the probability of selecting a case. If all weights are equal, this Operator produces a uniform distribution of the different output values.

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Operator settings

Setting Description
Integrated Random (Inspector) Specifies whether this Operator generates the random number itself, or if it allows you to input a custom random number instead.
Seed Defines the scope of the random number. For more information, see Random Number.
This setting only appears if you enable Integrated Random.
Constant Specifies whether the generated random number is constant or not. For more information, see Random Number.
This setting only appears if you enable Integrated Random.
Entry Count The number of cases to test. The maximum value is 32.

Operator properties

Input Type Description
Weight 0 float The weight for the first value. The larger this value is compared to the rest of the weights, the higher the chance the Operator selects the first value.
Value 0 Configurable The value to output if the Operator selects Weight 0.
Weight 1 float The weight for the second value. The larger this value is compared to the rest of the weights, the higher the chance the Operator selects the second value.
Value 1 Configurable The value to output if the Operator selects Weight 1.
Weight N float To expose more cases, increase the Entry Count.
Value N Configurable To expose more cases, increase the Entry Count.
Rand float The value this Operator uses to choose a value from amongst the weights. This should be between 0 and 1.This property only appears if you disable Integrated Random.
Hash uint The value this Operator uses to create a constant random value. This property only appears if you enable Constant.
Output Type Description
Output Configurable The value where the corresponding case entry is equal to Input value or, if there isnt any match, Default.

Operator configuration

To view the Node's configuration, click the cog icon in the Node's header.

Property Description
Type The value type this Operator uses. For the list of types this property supports, see Available types.

Available types

You can use the following types for your Input values and Output ports:

  • Bool
  • Int
  • Uint
  • Float
  • Vector2
  • Vector3
  • Vector4
  • Gradient
  • AnimationCurve
  • Matrix
  • OrientedBox
  • Color
  • Direction
  • Position
  • Vector
  • Transform
  • Circle
  • ArcCircle
  • Sphere
  • ArcSphere
  • AABox
  • Plane
  • Cylinder
  • Cone
  • ArcCone
  • Torus
  • ArcTorus
  • Line
  • Flipbook
  • Camera

This list does not include any type that corresponds to a buffer or texture because it is not possible to assign these types as local variables in generated HLSL code.

Details

The internal algorithm of this Operator can be described by this sample code :

//Input

float[] weight = { 0.2f, 1.2f, 0.7f };

char[] values = { 'a', 'b', 'c' };

//Compute prefix sum of height

float[] prefixSumOfWeight = new float[height.Length];

prefixSumOfHeight[0] = weight[0];

for (int i = 1; i < weight.Length; ++i)

    prefixSumOfHeight[i] = weight[i] + weight[i - 1];

//Pick a random value [0, sum of all height]

var rand = Random.Range(0.0f, weight[weight.Length - 1]);

//Evaluate probability sampling

char r = 'z';

for (int i = 0; i < weight.Length; ++i)

{

    if (rand < prefixSumOfWeight[i] || i == weight.Length - 1)

    {

        r = values[i];

        break;

    }

}

//Output

Debug.Log("Result : " + r.ToString());