2021-09-09 20:42:29 -04:00

2.2 KiB

Experimental: This Feature is currently experimental and is subject to change in later major versions.

Mesh Vertex Count

Menu Path : Operator > Sampling > Mesh Vertex Count Menu Path : Operator > Sampling > Skinned Mesh Vertex Count

The Mesh Vertex Count Operator allows you to retrieve the number of vertices in the geometry of a mesh or skinned mesh renderer.

Operator settings

Property Type Description
Source Enum (Inspector) Choose the kind of source geometry, either a Mesh or a Skinned Mesh Renderer

Operator Properties

Input Type Description
Mesh Mesh The source mesh asset to sample.
This property only appears if you set Source to Mesh
Skinned Mesh Renderer Skinned Mesh Renderer The source Skinned Mesh Renderer component to sample. This is a reference to a component within the scene. To assign a Skinned Mesh Renderer to this port, create a Skinned Mesh Renderer property in the Blackboard and expose it.
This property only appears if you set Source to Skinned Mesh Renderer
Output Type Description
count UInt The number of vertices in the geometry.

Limitations

The Mesh Vertex Count Operator has the following limitations:

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