2021-09-09 20:42:29 -04:00

20 lines
588 B
C#

#if UNITY_EDITOR //file must be in realtime assembly folder to be found in HDRPAsset
namespace UnityEngine.Rendering.HighDefinition
{
public partial class HDRenderPipelineEditorResources
{
enum Version
{
None
}
[HideInInspector, SerializeField]
Version m_Version = MigrationDescription.LastVersion<Version>();
//Note: nothing to migrate at the moment.
// If any, it must be done at deserialisation time on this component due to lazy init and disk access conflict when rebuilding library folder
}
}
#endif