#if UNITY_EDITOR //file must be in realtime assembly folder to be found in HDRPAsset namespace UnityEngine.Rendering.HighDefinition { public partial class HDRenderPipelineEditorResources { enum Version { None } [HideInInspector, SerializeField] Version m_Version = MigrationDescription.LastVersion(); //Note: nothing to migrate at the moment. // If any, it must be done at deserialisation time on this component due to lazy init and disk access conflict when rebuilding library folder } } #endif