18 lines
554 B
C#
18 lines
554 B
C#
namespace UnityEngine.Rendering.HighDefinition
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{
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/// <summary>
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/// Custom Post Processing injection points.
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/// </summary>
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public enum CustomPostProcessInjectionPoint
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{
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/// <summary>After Opaque and Sky.</summary>
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AfterOpaqueAndSky = 0,
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/// <summary>Before TAA and Post Processing.</summary>
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BeforeTAA = 3,
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/// <summary>Before Post Processing.</summary>
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BeforePostProcess = 1,
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/// <summary>After Post Processing.</summary>
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AfterPostProcess = 2,
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}
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}
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