namespace UnityEngine.Rendering.HighDefinition
{
///
/// Custom Post Processing injection points.
///
public enum CustomPostProcessInjectionPoint
{
/// After Opaque and Sky.
AfterOpaqueAndSky = 0,
/// Before TAA and Post Processing.
BeforeTAA = 3,
/// Before Post Processing.
BeforePostProcess = 1,
/// After Post Processing.
AfterPostProcess = 2,
}
}