2021-09-09 20:42:29 -04:00

61 lines
2.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEditor.VFX.Block;
using UnityEngine;
namespace UnityEditor.VFX
{
[VFXInfo(experimental = true)]
class VFXLitCubeOutput : VFXAbstractParticleHDRPLitOutput
{
public override string name { get { return "Output Particle Lit Cube"; } }
public override string codeGeneratorTemplate { get { return RenderPipeTemplate("VFXParticleLitCube"); } }
public override VFXTaskType taskType { get { return VFXTaskType.ParticleHexahedronOutput; } }
public override bool implementsMotionVector { get { return true; } }
public override void OnEnable()
{
blendMode = BlendMode.Opaque;
base.OnEnable();
}
public override IEnumerable<VFXAttributeInfo> attributes
{
get
{
yield return new VFXAttributeInfo(VFXAttribute.Position, VFXAttributeMode.Read);
if (colorMode != ColorMode.None)
yield return new VFXAttributeInfo(VFXAttribute.Color, VFXAttributeMode.Read);
yield return new VFXAttributeInfo(VFXAttribute.Alpha, VFXAttributeMode.Read);
yield return new VFXAttributeInfo(VFXAttribute.Alive, VFXAttributeMode.Read);
yield return new VFXAttributeInfo(VFXAttribute.AxisX, VFXAttributeMode.Read);
yield return new VFXAttributeInfo(VFXAttribute.AxisY, VFXAttributeMode.Read);
yield return new VFXAttributeInfo(VFXAttribute.AxisZ, VFXAttributeMode.Read);
yield return new VFXAttributeInfo(VFXAttribute.AngleX, VFXAttributeMode.Read);
yield return new VFXAttributeInfo(VFXAttribute.AngleY, VFXAttributeMode.Read);
yield return new VFXAttributeInfo(VFXAttribute.AngleZ, VFXAttributeMode.Read);
yield return new VFXAttributeInfo(VFXAttribute.PivotX, VFXAttributeMode.Read);
yield return new VFXAttributeInfo(VFXAttribute.PivotY, VFXAttributeMode.Read);
yield return new VFXAttributeInfo(VFXAttribute.PivotZ, VFXAttributeMode.Read);
yield return new VFXAttributeInfo(VFXAttribute.Size, VFXAttributeMode.Read);
yield return new VFXAttributeInfo(VFXAttribute.ScaleX, VFXAttributeMode.Read);
yield return new VFXAttributeInfo(VFXAttribute.ScaleY, VFXAttributeMode.Read);
yield return new VFXAttributeInfo(VFXAttribute.ScaleZ, VFXAttributeMode.Read);
}
}
protected override IEnumerable<string> filteredOutSettings
{
get
{
foreach (var setting in base.filteredOutSettings)
yield return setting;
yield return "blendMode";
yield return "shaderGraph";
}
}
}
}