using System.Collections.Generic; using System.Linq; using UnityEditor.VFX.Block; using UnityEngine; namespace UnityEditor.VFX { [VFXInfo(experimental = true)] class VFXLitCubeOutput : VFXAbstractParticleHDRPLitOutput { public override string name { get { return "Output Particle Lit Cube"; } } public override string codeGeneratorTemplate { get { return RenderPipeTemplate("VFXParticleLitCube"); } } public override VFXTaskType taskType { get { return VFXTaskType.ParticleHexahedronOutput; } } public override bool implementsMotionVector { get { return true; } } public override void OnEnable() { blendMode = BlendMode.Opaque; base.OnEnable(); } public override IEnumerable attributes { get { yield return new VFXAttributeInfo(VFXAttribute.Position, VFXAttributeMode.Read); if (colorMode != ColorMode.None) yield return new VFXAttributeInfo(VFXAttribute.Color, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.Alpha, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.Alive, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.AxisX, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.AxisY, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.AxisZ, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.AngleX, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.AngleY, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.AngleZ, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.PivotX, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.PivotY, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.PivotZ, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.Size, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.ScaleX, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.ScaleY, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.ScaleZ, VFXAttributeMode.Read); } } protected override IEnumerable filteredOutSettings { get { foreach (var setting in base.filteredOutSettings) yield return setting; yield return "blendMode"; yield return "shaderGraph"; } } } }