2021-09-09 20:42:29 -04:00

21 lines
641 B
C#

using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
{
class StandardsTerrainToHDTerrainLitUpgrader : MaterialUpgrader
{
public StandardsTerrainToHDTerrainLitUpgrader(string sourceShaderName, string destShaderName, MaterialFinalizer finalizer = null)
{
RenameShader(sourceShaderName, destShaderName, finalizer);
}
public override void Convert(Material srcMaterial, Material dstMaterial)
{
base.Convert(srcMaterial, dstMaterial);
HDShaderUtils.ResetMaterialKeywords(dstMaterial);
}
}
}